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	<title>Cognitive Zest &#187; The Trouble With Unicorns</title>
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		<title>SOS: Media &#8211; Week 10</title>
		<link>http://www.jedypod.com/sos-media-week-10</link>
		<comments>http://www.jedypod.com/sos-media-week-10#comments</comments>
		<pubDate>Sun, 10 Jun 2007 22:03:46 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Intervalometer]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[SOS: Media]]></category>
		<category><![CDATA[The Trouble With Unicorns]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=89</guid>
		<description><![CDATA[For the last 7 days, I have been working pretty constantly on the Trouble With Unicorns. On Thursday of last week, we shot the Meadow pixilation sequence, and on Monday, we shot more stills of our actor who plays Morgan, whose name is Venu Mattraw, walking through forest. We also shot the pixilation scene that [...]]]></description>
			<content:encoded><![CDATA[<p>For the last 7 days, I have been working pretty constantly on the Trouble With Unicorns. On Thursday of last week, we shot the Meadow pixilation sequence, and on Monday, we shot more stills of our actor who plays Morgan, whose name is Venu Mattraw, walking through forest. We also shot the pixilation scene that ends the movie, and then drove that night up to Tacoma just in time to shoot some pixilation in the docks industrial area during Magic Hour (more like Magic 25 minutes). Having started on this endeavor at about 10am, and getting back at about 11am, I then proceeded to work all night doing fine-cut edits on the assembly edit of the movie that we had previously finished, and also to work more on the Dan rotoscope special effects scene, match-moving the horn to the movement of his head, and also working on the matchmoving composite of the infomercial scenes in Morgan&#8217;s bedroom. Then after a long day of Critiques, I went to Peter Randlette&#8217;s house for the final critique of the previous week&#8217;s Hybrid Music performance. This constituted a full challenge to my abilities of waging the sleep battle. Then I came home and crashed for about 14 hours. That Wednesday afternoon, I worked with my brother on attempting to understand the functioning of a 555 timer IC and attempting to decipher the arcane functionality of that infamous device, the transistor. This learning was for a definite purpose however, as I was attempting to build an Intervalometer to accomplish Time-Lapse photography with my Canon 350d.On Thursday I wrote my Evaluation for Hybrid Music, and had my evaluation conference. Directly after that I rushed home and started transforming the prototype of the intervalometer device into a physical functioning device: from breadboard to paper-circuit. During this process, Morgan, who had come to my house that morning to borrow the Unicorns drive (which is the main portable hard drive used by us to store media and project files for the unicorns project, and is manufactured by Lacie), in order to start in on some editing while I was busy with New Media duties, contacted me by instant message. I quickly learned that he had plugged the Unicorns drive in, and smoke had come out of it and the smell of burning had permeated the room. Fearing the worst, we put off troubleshooting this catastrophe until&#8230;</p>
<p>I managed to finish my Intervalometer to a point of functionality before the New Media class started at 6:00pm, when I had to present it as my final project. Delicious timing. After feeling exceedingly bad about how little time I was having to work on my job of Program Aide, I came home from class and Morgan and Brad and I got together in my room and took the 3.5&#8243; IDE Hitachi T7K500 320GiB out of the extremely unfriendly user serviceable cage. Sure enough, a large spot on the circuit board of the cage in the power-supply area was blackened, and it smelled like burnt electronics. Still optimistic about the state of the hard drive, we pulled it out and plugged it into another known working USB-IDE cage. We turned it on, and it started to smoke and burn also, without spinning up.</p>
<p>So there is currently about 2 days of my work on the SFX Dan scene locked up on that drive, and a good 10 hours of editing lost, as well as various unique audio files and sound design projects and written documents related to the project. Of course there are backups, but they are from Sunday night.</p>
<p>There is still hope however. The drive is dead only because of the logic board. An order from <a href="http://www.newegg.com">Newegg.com</a> is currently shipped by 2-day express with the exact same hard drive, and our plan is to switch the logic boards, because we know that the motors inside of the fallen drive are not damaged, and likely the heads are not damaged either. We will continue to polish edit individual scenes, and we will sync them when the fallen drive is resurrected from its ashes and capacitor goo.</p>
<p>Today (Friday 06-08), we got a nice studio mic and went into COM 346 and re-recorded all of the scratch track narration with Morgan, and then a little later, Recorded ADR with Sumner and Venu, to recover dialog on some of the scenes with the more awful sound work. This went well and I am hopeful for the fate of (at least) the intelligibility of the sound. Brad and Morgan revised the narration a lot last night also, and the changes are an improvement. The Narration is no longer going to be limited to the dream sequences.</p>
<p>So that&#8217;s where this project is. Over the next remaining days we are going to get as much done as possible, and make it as polished as possible, and will find out how good it ends up being.</p>
<p>PS: Here&#8217;s my Blurb for Lethe:<br />
In Greek mythology, Lethe is a river of Hades that souls were made to drink from before being reincarnated, causing complete forgetfulness and oblivion. Lethe is section 01 of a larger project representing through audiovisual experience the perceptual and cognitive evolution of an Artificial Intelligence from genesis to self-awareness.</p>
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		<item>
		<title>Production Stills &#8211; Makeup Tests</title>
		<link>http://www.jedypod.com/production-stills-makeup-tests</link>
		<comments>http://www.jedypod.com/production-stills-makeup-tests#comments</comments>
		<pubDate>Wed, 24 Jan 2007 07:34:14 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Fusebox]]></category>
		<category><![CDATA[Makeup]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[SOS: Media]]></category>
		<category><![CDATA[The Trouble With Unicorns]]></category>
		<category><![CDATA[Vidster]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=56</guid>
		<description><![CDATA[The following are some photographic images of the things we have been doing for the last few weeks. Last week, we did extensive motion and lighting tests with a large variety of different video cameras. Here, we see Brad poking a Fusebox, a small kid&#8217;s camera, which records in 320&#215;240 highly compressed video onto internal [...]]]></description>
			<content:encoded><![CDATA[<p>The following are some photographic images of the things we have been doing for the last few weeks.   <a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills01.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills01.jpg" alt="" width="50%" /></a><br />
Last week, we did extensive motion and lighting tests with a large variety of different video cameras. Here, we see Brad poking a <a href="http://www.walmart.com/catalog/product.do?product_id=4994655">Fusebox</a>, a small kid&#8217;s camera, which records in 320&#215;240 highly compressed video onto internal flash memory at 10 frames per second. This may sound like atrocious quality, and that is one way of looking at it. We are of the possibly valid opinion that the artifacts of this format lend it a very interesting aesthetic, which is we think about it right, could be employed to a specific conceptual representational purpose. One must admit that this small camera looks rather formidable on the large fluid-head video tripod that we got from the audio-video equipment checkout facility at Evergreen, <a href="http://www.evergreen.edu/media/ml/">Media Loan</a>. These tests are absolutely essential with the large variety of different cameras we are shooting with. Without these tests, Brad and myself could not do our jobs as cinematographers, because we wouldn&#8217;t intuitively understand how each camera performed under different lighting conditions, and also we wouldn&#8217;t be exactly certain about what representational purpose is most suited to each format, because we wouldn&#8217;t be sure of its specific aesthetic properties.   <span id="more-65"></span><br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills04.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills04.jpg" alt="" width="50%" /></a><br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills03.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills03.jpg" alt="" width="50%" /></a><br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills05.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills05.jpg" alt="" width="50%" /></a><br />
Last week, we scouted some locations. These images are from a hidden alley in downtown Olympia, and is a candidate location for the Alley in front of Morgan&#8217;s apartment, in which 2 scenes happen.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills07.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills07.jpg" alt="" width="50%" /></a><br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills08.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills08.jpg" alt="" width="50%" /></a><br />
For the last week and a half, Morgan and Brad and Jed have been working on intensive revisions to the Trouble With Unicorns script and storyboards. We have been using the Animatic we created as a device for making problems with the story more transparent to our eyes, which are tainted with the nearness of creative involvement. This has been going very well, and the revisions we are making to the story is making the movie significantly better in many ways.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills09.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills09.jpg" alt="" width="50%" /></a><br />
Morgan types revisions into <a href="http://www.celtx.com/">CeltX</a>, the free scriptwriting software that we are using.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills10.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills10.jpg" alt="" width="50%" /></a><br />
Morgan has a moment of bursting inspirative ideas   This weekend we have been shooting screen tests with our actors, seeing how their makeup looks under different lighting setups and gels, and seeing if our makeup/costume designs are working as we hope they are.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills11.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills11.jpg" alt="" width="50%" /></a><br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills12.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills12.jpg" alt="" width="50%" /></a><br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills16.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills16.jpg" alt="" width="50%" /></a><br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills17.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills17.jpg" alt="" width="50%" /></a><br />
Ashley, our amazing production designer and makeup artist, delves into her large collection of cosmetic resources. Makeup and costumes are an essential aspect of this production. A few days ago, Ashley made a trip to the <a href="http://www.maccosmetics.com/home.tmpl?ngextredir=1">Mac</a> store, and spent 300 dollars on some excellent makeup, to bolster her supply of cosmetics that she acquired while in China during the previous month.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills14.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills14.jpg" alt="" width="50%" /></a><br />
Ashley with our actors who play Sarah and Morgan, Julia and Venu.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills13.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills13.jpg" alt="" width="50%" /></a><br />
Here is a closer shot of Venu, who is having a Happyland style makeup job applied by Ashley.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills18.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills18.jpg" alt="" width="50%" /></a><br />
Here is some mongoose style makeup on Julia. This costuming is not quite complete, but we got an idea of how the makeup will look under different lighting setups. Before our first shoot, the Mongoose costumes will include a possibly large amount of <a href="http://www.fursource.com/fur-tails-faces-c-26_78.html?osCsid=c35847f1495039762ad5796904dad771">Badger fur and faces</a>.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills20.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills20.jpg" alt="" width="50%" /></a><br />
Here is some makeup tentatively being applied to the face of <a href="http://philliproebuck.com">Phillip Roebuck</a>, our actor who is playing Ron. Phillip is <a href="http://www.imdb.com/name/nm1999507/">one of our more experienced actors</a>, and it is great to be working with him on this production.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills19.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills19.jpg" alt="" width="50%" /></a><br />
Here Phillip talks to Morgan.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills15.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills15.jpg" alt="" width="50%" /></a><br />
Here, Brad takes a brief respite of Nicotine inhalation.</p>
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		<item>
		<title>Trouble With Unicorns Pixilation Shoot</title>
		<link>http://www.jedypod.com/trouble-with-unicorns-pixilation-shoot</link>
		<comments>http://www.jedypod.com/trouble-with-unicorns-pixilation-shoot#comments</comments>
		<pubDate>Sun, 26 Nov 2006 00:32:35 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Chroma Key]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>
		<category><![CDATA[SOS: Media]]></category>
		<category><![CDATA[The Trouble With Unicorns]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=50</guid>
		<description><![CDATA[A Technical Description of the Workflow and Tools Used During the Chroma Key Trouble With Unicorns Introduction Shoot The Pixilation Shoot On Saturday 2006-11-04, the first shoot of the Trouble With Unicorns took place. This was for the opening sequence of the project, which is in a 2D-animation visual style. Instead of characters made of [...]]]></description>
			<content:encoded><![CDATA[<p><strong>A Technical Description of the Workflow and Tools Used During the Chroma Key <em>Trouble With Unicorns</em> Introduction Shoot</strong></p>
<p><strong>The Pixilation Shoot</strong><br />
On Saturday 2006-11-04, the first shoot of the <em>Trouble With Unicorns</em> took place. This was for the opening sequence of the project, which is in a 2D-animation visual style. Instead of characters made of cutout paper or other materials, (which might be seen as the traditional 2D animation style), this sequence is going to have live people animated in a stop-motion animation technique called <a href="http://en.wikipedia.org/wiki/Pixilation">pixilation</a>. This will give the characters the surface appearance of being real, but since they are &#8216;pixilated,&#8217; their motions will be interrupted and jagged, giving them an animated aesthetic. The characters were captured performing their motions in front of a <a href="http://en.wikipedia.org/wiki/Bluescreen">chroma screen</a>, so that they can be &#8220;cut out&#8221; and <a href="http://en.wikipedia.org/wiki/Compositing">composited</a> in with backgrounds at a later point in the post-production process.</p>
<p><strong>Technical Considerations of Chroma Key Shooting</strong><br />
Here is a still of our makeshift <a href="http://en.wikipedia.org/wiki/Chroma_key">chroma keying</a> setup.<br />
<img border="0" alt="our chroma key setup" src="http://img.photobucket.com/albums/v675/badur/ChromaKeySetup.jpg" /></p>
<p><span id="more-57"></span><br />
The large green wall you see in the background is actually 6 flats (pieces of plywood stood upright and screwed to stands) taped together. We painted the flats with near chroma-green paint from Ace Hardware. On commercial film sets, chroma screens are often painted with <a href="http://www.chroma-key.com/chroma_key_access.html">special chroma paint</a>. This <a href="http://cinemasupplies.stores.yahoo.net/chromkeyfab.html">usually costs</a> about 60 to 70 dollars per gallon. For the budget-minded individual, one could acquire <a href="http://www.detonationfilms.com/low_budget_chroma_green_paint.htm">near-equivalent chroma green paint</a> from your nearest hardware store, for much less money. The amount of gloss on the paint that you buy can be an important consideration. If you buy high-gloss paint, you will get reflections and glare on the surface of your green-screen, which should be avoided at all costs. You might also get an increase in green light bounced back at your actors, which should also be avoided. A full matte green paint on the other hand, might bring about an increase in the amount of light necessary to illuminate the green screen easily. Taking into account these considerations, we decided to get one step above matte in the &#8220;matte-to-gloss&#8221; scale, which at the hardware store we went to was termed &#8220;eggshell gloss&#8221;.</p>
<p>You might also notice that our actor is standing on a wrinkled combination of clothes&#8230; er, cloths. Yes. These clothes represent somewhat a range of colors, from darker green to lighter green to <em>blue</em>. Contrary to what might seem wrong at first, you can actually key two colors (green and blue) simultaniously, fairly effectively. While not desirable, as this adds more complexity to the post-production workflow, it can be effective. We were forced to resort to it in our case, where we were running out of time, and had to find many strips of cloth to put on the floor for keying.</p>
<p>You might notice in the above screenshot that our actor is very far away from the chroma green wall. We did this so that we would get as little &#8216;spill&#8217; as possible. Spill is green (or blue) light reflected back from the chroma screens onto the subject, and can create difficulties with color corection in post, or even unusable footage. Lighting is very important in Chroma Key shooting. There is constant battle between even lighting on the chroma screens, and shadows cast onto the chroma screens by the subjects. It is difficult to maintain a balance between even lighting on the screens and desireable lighting on the actors. There are a <a href="http://generalspecialist.com/2006/10/greenscreen-and-bluescreen-checklist.asp">list of tips</a> for chroma key shooting, that interested readers might peruse.</p>
<p><strong>Technical Considerations of Image Capture</strong><br />
Shooting in the style of pixilation brings about unique challenges for the actor. Essentially, you are using people as puppets. Unlike puppets, people can move themselves. Also unlike puppets, people are more difficult to pose and leave in one position, because they tire easily. Therefore, when shooting pixilation, it is best if the actor has to pause and hold one position as little as possible. For the shoot we were able to acquire a <a href="http://www.dpreview.com/news/0608/06082416canoneos400drebelxti.asp">Canon Digital Rebel XTi</a> (400d), from the excellent independent filmmaker&#8217;s resource, <a href="http://www.costco.com/Warehouse/Locator.aspx">Costco</a>. Our initial plan was to shoot in Canon&#8217;s digital <a href="http://photo.net/learn/raw/">RAW</a> format, so as to preserve as much of the color information as possible. However, we ended up shooting at the highest resolution JPEG setting instead, for the majority of the shoot. The Digital Rebel XTi can shoot at 3 frames per second, until its memory buffer fills, and it gets behind in writing the data to the Compact Flash card. When shooting raw files, the buffer can hold 10 images before it fills. When shooting Jpeg (large/fine), the buffer can hold 27 images. To shoot in RAW would have put significant strain on our actors, because every 10 frames, they would have to freeze mid-motion and hold their position until the buffer filled.</p>
<p>When shooting for chroma key (see discussion below), color information is just as important as luminance, or brightness information. Most video codecs (DV, for example), and the JPEG still image compression algorithms, apply a method of compression known as <a href="http://en.wikipedia.org/wiki/Chroma_subsampling">Chroma Subsampling</a>. This is basically a technique of compressing the color information more than the brightness information, because our eyes are less sensitive to a loss of detail in the colorspace of an image than in the luminance-space. DV has a <a href="http://en.wikipedia.org/wiki/Chroma_subsampling#Types_of_subsampling">Chroma Subsampling Rate</a> of 4:1:1. JPEG has an inferior chroma subsampling rate of 4:2:0, which basically means that there is half as much resolution both horizontally and vertically in the color information. The RAW format has no color compression at all, and thus its effective chroma subsampling rate is 4:4:4, meaning that there is no compression of the color channel.</p>
<p>What does all this mean for Chroma Keying? This means that if we were shooting at <a href="http://en.wikipedia.org/wiki/Standard_definition">SD</a> resolution (720&#215;480 pixels), in the JPEG format, our effective image resolution for keying would actually be half of that (360&#215;240). This would result in a rather blocky key!<br />
<img border="0" alt="a crop of an SD JPEG keyed with the Keylight After Effects plugin" src="http://img.photobucket.com/albums/v675/badur/MorganPixelatedTransp.png" /><br />
Since an <a href="http://en.wikipedia.org/wiki/History_of_video_game_consoles_%28third_generation%29">8-bit</a> Morgan the Unicorn is not our goal, it is fortunate that the Rebel XTi can shoot at 10 Megapixels of Resolution, which comes out to 3,888&#215;2592 pixels, which is about equivalent to the <a href="http://en.wikipedia.org/wiki/Display_resolution#Television.2Fmovies">4K</a> standard resolution that Film Studios scan 35mm film at for <a href="http://en.wikipedia.org/wiki/Digital_intermediate">digital intermediates</a>. Because our final output format for this sequence is going to be <a href="http://en.wikipedia.org/wiki/1080p">HD 1080p24</a> resolution (with eventual down-conversion to 480p24 to mesh with the remainder of the project, which will be shot on the Panasonic DVX100A), we reasoned that even with the 1/2 effective resolution in color brought about by the JPEG compression, we would have plenty of resolution to bring about an effective key.</p>
<p>We will see just how difficult it will be when we actually start compositing the pixilation characters and the backgrounds we are scheduled to shoot this coming Sunday (11-26). For the backgrounds Brad Hutchinson&#8217;s and my own plan of attack is to acquire <a href="http://en.wikipedia.org/wiki/32bit_color#32-bit_color">32bit</a><a href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">HDRI</a> images to work with in After Effects (in which program we will be doing the compositing and animation), by shooting in RAW and bracketing 4-6 exposures of each image we take of background materials, and then using the &#8220;Merge to HDR&#8221; command in Photoshop CS2. While this may seem like overkill (and probably is), it will be an interesting learning experience. More updates on technical matters relating to the <em>Trouble with Unicorns</em> shoot to follow at a later time.</p>
<p>~Jed Smith &#8211; Editor, Visual Effects Collaborator</p>
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