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	<title>Cognitive Zest &#187; Music Technology</title>
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	<link>http://www.jedypod.com</link>
	<description>Cerebular Exocarp</description>
	<lastBuildDate>Fri, 20 Aug 2010 05:43:41 +0000</lastBuildDate>
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		<item>
		<title>SOS: Media &#8211; Week 8 Update</title>
		<link>http://www.jedypod.com/sos-media-week-8-update</link>
		<comments>http://www.jedypod.com/sos-media-week-8-update#comments</comments>
		<pubDate>Sun, 27 May 2007 21:56:50 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Hybrid Music]]></category>
		<category><![CDATA[Music Technology]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=88</guid>
		<description><![CDATA[This last week I focused nearly exclusively on working on my Hybrid Music performance. I had been making it a second priority previously, and so had a lot of work to do to catch up. Fortunately, the visual component of my Hybrid project intersected significantly with my AI project&#8217;s abstract visualizations.Accordingly, I thought it might [...]]]></description>
			<content:encoded><![CDATA[<p class="content">This last week I focused nearly exclusively on working on my Hybrid Music performance. I had been making it a second priority previously, and so had a lot of work to do to catch up. Fortunately, the visual component of my Hybrid project intersected significantly with my AI project&#8217;s abstract visualizations.Accordingly, I thought it might be interesting to make a little post about the process and techniques I used to create the visuals that my SOS: Media classmates saw last week for the initial critique-screening of Lethe, which incidentally are the same techniques I used to create the visuals for my Hybrid performance (minus a couple of things).This will come eventually, but before I go further, here is an online version of my Hybrid Music music video, which is missing an introduction with live flute performed by Kina Smith, running into a physical feedback loop effects chain, and creating an underlying &#8220;undulating wall of sound&#8221;, which is not present in this version. Imagine rumblings at the end when the sound stops and the visuals keep going. To download the <a href="http://ia350602.us.archive.org/0/items/JedSmithHybridMusicProject/JedSmith_HybridMusic_Project.flv">Music Video</a>, save <a href="http://ia350602.us.archive.org/0/items/JedSmithHybridMusicProject/JedSmith_HybridMusic_Project.flv">that link</a>.<a href="http://academic.evergreen.edu/s/smijed07/Videos/"></a></p>
<p class="content">[See post to watch Flash video]
<p class="content">Currently (Week 9), I am working on Unicorns stuff. We had a pixilation shoot in the sheep meadow behind Morgan&#8217;s house on Thursday, and we have been working on the new edit. The new edit is a revised version of the Trouble With Unicorns script that we all wrote during Winter quarter. The storyline has been altered to accommodate the footage that we have. The total length will ideally be somewhere around 20-25 minutes now, and the message that we originally intended to come across, will hopefully now come across in a more condensed but equally powerful way.</p>
<p>I have been working today on the Dan special effects shot, and in the <a href="http://www.archive.org/download/RotoScreencast/FluidMask_Dan-Roto_screencast.mp4">TUTORIAL SCREENCAST</a> below, there is commencement with a detailing of a novel technique of rotoscoping, and some other various happy things regarding my workflow.</p>
[See post to watch Flash video]<br />
(or <a href="http://www.archive.org/download/RotoScreencast/FluidMask_Dan-Roto_screencast.mp4">Download</a> the h.264 video file). </p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Maywa Denki</title>
		<link>http://www.jedypod.com/maywa-denki</link>
		<comments>http://www.jedypod.com/maywa-denki#comments</comments>
		<pubDate>Wed, 04 Apr 2007 21:48:09 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Discoveries]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Maywa Denki]]></category>
		<category><![CDATA[Media Artists]]></category>
		<category><![CDATA[Multimedia Discoveries]]></category>
		<category><![CDATA[Music Technology]]></category>
		<category><![CDATA[Robotics]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=68</guid>
		<description><![CDATA[Maywa Denki are a group of artists and engineers in Tokyo, Japan. They are known for their creation of absurdly creative &#8220;nonsense machines&#8220;, and other works of electromechanical devices which are gloriously surreal in their purpose and functioning. Here are some blog posts for further reading. The Nonsense Machines of Maywa Denki PopGadget &#8211; Maywa [...]]]></description>
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<p>Maywa Denki are a group of artists and engineers in Tokyo, Japan. They are known for their creation of absurdly creative &#8220;<a href="http://en.wikipedia.org/wiki/Chind%C5%8Dgu">nonsense machines</a>&#8220;, and other works of electromechanical devices which are gloriously surreal in their purpose and functioning.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/j4sB3xwU2FU"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/j4sB3xwU2FU" type="application/x-shockwave-flash" wmode="transparent" width="425" height="344"></embed></object></p>
<p>Here are some blog posts for further reading.</p>
<p><a href="http://www.bigempire.com/sake/maywa_denki.html">The Nonsense Machines of Maywa Denki</a><br />
<a href="http://www.popgadget.net/2005/11/maywa_denki.php">PopGadget &#8211; Maywa Denki</a><br />
<a href="http://www.suicidebots.com/2007/01/08/maywa-denki/">Suicide Bots &#8211; Maywa Denki</a><br />
<a href="http://www.handcircus.com/2007/03/14/maywa-denki/">Hand Circus &#8211; Maywa Denki</a><br />
<a href="http://www.maywadenki.com/english/00main_e_content.html">Maywa Denki Homepage</a></p>
<div><span style="display: block; float: left; color: #888888"><span style="display: block; padding-left: 6em"><a target="_blank" onclick="return top.js.OpenExtLink(window,event,this)" href="http://www.youtube.com/watch?v=j4sB3xwU2FU"><br />
</a></span></span></div>
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		</item>
		<item>
		<title>Wii Loop Machine</title>
		<link>http://www.jedypod.com/wii-loop-machine</link>
		<comments>http://www.jedypod.com/wii-loop-machine#comments</comments>
		<pubDate>Mon, 26 Mar 2007 04:18:58 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Discoveries]]></category>
		<category><![CDATA[Interface Technology]]></category>
		<category><![CDATA[Music Technology]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=66</guid>
		<description><![CDATA[With the best of intentions, I would enjoy bringing to your intention the Wii Loop Machine. It is a program sketched in Max/MSP that uses bluetooth and a wireless Wii controller to sync, control, and manipulate loops in realtime. Check out the video on that page for a demonstration of its capabilities, and cogitate upon [...]]]></description>
			<content:encoded><![CDATA[<p>With the best of intentions, I would enjoy bringing to your intention the <a href="http://theamazingrolo.blogspot.com/2007/03/wii-loop-machine.html">Wii Loop Machine</a>. It is a program sketched in Max/MSP that uses bluetooth and a wireless Wii controller to sync, control, and manipulate loops in realtime. Check out the video on that page for a demonstration of its capabilities, and cogitate upon the advanced possibilities of human-machine interfacing brought about by some simple hacking of this controller intended for playing video games!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Chiptunes</title>
		<link>http://www.jedypod.com/chiptunes</link>
		<comments>http://www.jedypod.com/chiptunes#comments</comments>
		<pubDate>Fri, 31 Mar 2006 07:43:17 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Chiptunes]]></category>
		<category><![CDATA[Mediaworks]]></category>
		<category><![CDATA[Music Technology]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Transference Simulation]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=19</guid>
		<description><![CDATA[If you have have watched the Bleary Polka, then know, you have heard a chiptune. Following is a smattering of textual quotes from the Wikipedia article on Chiptunes: Chiptune, or chip music is music written in sound formats where all the sounds are synthesized in realtime by a computer or video game console sound chip, [...]]]></description>
			<content:encoded><![CDATA[<p>If you have have watched the <a href="http://video.google.com/videoplay?docid=285920521017468991&amp;q=bleary+polka&amp;pl=true">Bleary Polka</a>, then know, you have heard a chiptune. Following is a smattering of textual quotes from the <a href="http://en.wikipedia.org/wiki/Chiptune">Wikipedia article on Chiptunes</a>:</p>
<blockquote><p>Chiptune, or chip music is music written in sound formats where all the sounds are synthesized in realtime by a computer or video game console sound chip, instead of using sample-based synthesis. The &#8220;golden age&#8221; of chiptunes was the mid 1980s to early 1990s, when such sound chips were the only widely available means for creating music on computers.</p>
<p>Generally chip tunes consist of basic waveforms, such as sine waves, square waves and sawtooth or triangle waves, and basic percussion, often generated from white noise going through an ADSR envelope controlled synthesizer.</p></blockquote>
<p>Chiptunes were widely used in early video game consoles to synthesize music and sound effects. This style of electronic music has been an infatuation of mine for quite some time.<br />
<span id="more-29"></span><br />
Today for the first time, I downloaded <a href="http://www.madtracker.org/">a piece of software</a> which can actually create music of this sort. Such software is termed a <a href="http://en.wikipedia.org/wiki/Tracker">Tracker</a>, which is basically a musical sequencer that allows the arrangement of sound samples across a number of channels. These samples are stored in the <a href="http://en.wikipedia.org/wiki/Module_file">module file</a> format that chiptunes are often saved as, and then referenced by the sequencing data. The module file format is similar to a <a href="http://en.wikipedia.org/wiki/Midi">MIDI</a> file, in that it contains sequencing data and produces the sound based on that data. However, unlike in midi files, where the sound is synthesized on by the computer&#8217;s sound card, modules files contain the (low bitrate) sound samples that it uses to produce the sounds natively inside the file. This means that unlike midis, they will sound the same no matter what computer they are played on. Module files are still very small however, averaging anywhere from 50<a href="http://en.wikipedia.org/wiki/Kibibyte">KiB</a> to 2<a href="http://en.wikipedia.org/wiki/Mebibyte">MiB</a> for a full song.</p>
<p>There is a rather large and active group of music being made currently that is inspired by the archaic digital stylings of chiptunes. A notable collection of artists and releases, most of whom have released their music under the <a href="http://creativecommons.org/licenses/by-nc-nd/2.0/deed-music">Creative Commons</a> license, can be found at the <a href="http://www.8bitpeoples.com/discography_gfx.php">8bitPeoples Discography</a>.</p>
<p>The aforementioned piece of software, <a href="http://en.wikipedia.org/wiki/MadTracker">MadTracker</a>, is able to function as a <a href="http://en.wikipedia.org/wiki/Rewire">ReWire</a> device, so it will be able to interface with the <a href="http://en.wikipedia.org/wiki/DAW">Digital Audio Workstation</a> that I will be working with in the production of my soundtrack. <a href="http://www.renoise.com/">Renoise</a> is another alternative that functions as a <a href="http://en.wikipedia.org/wiki/VST_Plugin">VST plugin</a>. So does the <a href="http://www.awezoom.com/skale/">Skale Tracker</a> and the <a href="http://www.buzzmachines.com/">Buzz Tracker</a>. This will enable at least some sort of a chiptune-slant&#8217; to a portion of my soundtrack, probably the middle-to-latter section, which will grow increasingly digital and mechanical and rhythmically crazy, following the evolution of the subject-matter.</p>
<p>Right now which software this DAW will be is up in the air between the Sony Acid pro 5, Adobe Audition 2.0, Cubase SX 3.0, or a combination of those. I&#8217;m leaning towards Audition because of how well it integrates with Premiere Pro and After Effects, the softwares on which I will be conducting the majority of the video editing. The other software I will be interfacing with the DAW through both ReWire and VST plugins will be Native Instruments Reaktor 5, Propellerhead&#8217;s Reason 3.0, Ableton Live (probably used for sequencing and/or arrangement), and the aforementioned Tracker. This is certainly a non-definitive list which will evolve as I continue this process of madness.</p>
<p>I am actually slightly concerned at the amount of time the soundtrack is probably going to take. I don&#8217;t think I allowed myself as much time in my <a href="http://www2.evergreen.edu/blogs/students/smijed07/doc/2006-03-14_Jed-Smith-schedule.pdf">Schedule</a> as I realistically should have. Hopefully I will be able to pull something acceptable together, or I shall be forced to resort to using some of the excellent Creative Commons licensed electronic music out there. That will be a last resort though, as I definitely want to create something myself for this project.</p>
<p>I have also been exploring Pure Data as an alternative to Max/MSP/Jitter. It seems that it has most of the functionality of the latter, even while being open-source. I am debating about whether or not the increased complexity resulting from clunky design is worth the savings of $60 in cost. I am unsure as of yet.</p>
<p>Unlike a narrative hollywood film, in my project, the stylistic format comes first and foremost, and is exceedingly &#8220;hardened&#8221; (to use Linux terminology). Regarding the corrollary of this idea, that the subject matter is still fluid, I have been reconsidering and cognating on revising and augmenting the conceptual themes that my subject matter and hoped mode of &#8220;dynamic spectatorship&#8221; might possibly suggest. Beyond just matters of the corporeal, I am considering adding an element of conflict: the mechanical. It seems like this will give a needed element of struggle, rather than complacency and apathy (which would make for a boring video), and will fit in nicely with the progression from representation to abstraction with a simultaneous evolution from biological to mechanical. I am still considering this idea in all of its magnanimous possibility. More thoughts and a broader and far more brutal expounding will follow.</p>
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