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<channel>
	<title>Cognitive Zest &#187; Evergreen</title>
	<atom:link href="http://www.jedypod.com/tag/evergreen/feed" rel="self" type="application/rss+xml" />
	<link>http://www.jedypod.com</link>
	<description>Cerebular Exocarp</description>
	<lastBuildDate>Sun, 01 Aug 2010 03:40:33 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Fractured Morning Sky</title>
		<link>http://www.jedypod.com/fractured-morning-sky</link>
		<comments>http://www.jedypod.com/fractured-morning-sky#comments</comments>
		<pubDate>Fri, 06 Jun 2008 23:54:32 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Flicker]]></category>
		<category><![CDATA[Literature]]></category>
		<category><![CDATA[poetry]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/?p=135</guid>
		<description><![CDATA[Fractured Morning Sky is the title of a collection of poetic writing that was created while I was in the Monstrous Possibility program at Evergreen. The video below is a translation of that writing into an audiovisual experience of a flicker aesthetic. If you are sensitive to flashing lights, or are even a sensible human, [...]]]></description>
			<content:encoded><![CDATA[<p>Fractured Morning Sky is the title of a <a href="http://docs.google.com/Doc?id=dhtvhnr9_64fdcc26cf">collection of poetic writing</a> that was created while I was in the <a href="http://academic.evergreen.edu/curricular/monstrouspossibility/">Monstrous Possibility</a> program at Evergreen.</p>
<p>The video below is a translation of that writing into an audiovisual experience of a flicker aesthetic. If you are sensitive to flashing lights, or are even a sensible human, I would avoid watching it altogether.</p>
<p><a href="/media/video/fracmornsky.mov"><img src="/media/video/poster/fracmornsky.png" /></a></p>
<p>Or, if you would rather just hear the spoken words . . .</p>
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		<item>
		<title>Suzie Templeton</title>
		<link>http://www.jedypod.com/suzie-templeton</link>
		<comments>http://www.jedypod.com/suzie-templeton#comments</comments>
		<pubDate>Tue, 04 Dec 2007 13:42:39 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Discoveries]]></category>
		<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Multimedia Discoveries]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/?p=117</guid>
		<description><![CDATA[Suzie Templeton is the brilliant and amazing animator responsible for the animation Dog, which I previously mentioned. Recently, while revamping my old posts to get videos that were embedded in them working with my newly redesigned theme and newly added implementation of the JW FLV PLayer ( which now, thanks to Flash 9, can play [...]]]></description>
			<content:encoded><![CDATA[<p>Suzie Templeton is the brilliant and amazing animator responsible for the animation <a href="http://www.youtube.com/watch?v=GtETK2beufA"><em>Dog</em></a>, which I <a href="http://grace.evergreen.edu/~smijed07/?p=67">previously mentioned</a>. Recently, while revamping my old posts to get videos that were embedded in them working with my newly redesigned theme and newly added implementation of the <a href="http://www.jeroenwijering.com/?item=JW_FLV_Player">JW FLV PLayer</a> ( which now, thanks to Flash 9, can play back MPEG4-AVC mp4 video files ), I came across some new work by this animator, whose work I absolutely adore.Her new 30 minute work, <a href="http://www.breakthrufilms.co.uk/peterandthewolffilm/story.html"><em>Peter and the Wolf</em></a>, has magically been uploaded to the common viewing ground of Youtube, although it is also <a href="http://www.breakthrufilms.co.uk/peterandthewolffilm/distribution.html">available for sale</a>. It is about 30 minutes long and has been uploaded in 3 parts, which I will embed here.</p>
<p>[edit - 2009-01-31: youtube embeds of Peter and the Wolf Removed, due to them no longer existing on YouTube]</p>
<p>By some strange circumstance, I also came across the short film <em><a href="http://www.kineticat.co.uk/Films%20by%20Katerina%20Athanasopoulou/Sweet%20Salt.html">Sweet Salt</a> </em>by <a href="http://www.kineticat.co.uk/KaterinaA/Home.html">Katerina Athanasopoulou</a>, which Suzie Templeton did set design on. It was constructed primarily in After Effects, and the <a href="http://www.animateonline.org/films/sweetsalt/background.html">screenshots</a> of it look relatively amazing. ( also <a href="http://picasaweb.google.com/DirectorsNotes/DirectorsNotesEp025SweetSaltKaterinaAthanasopoulou">available</a> on <a href="http://picasaweb.google.com/">google photos</a> ).</p>
<p><img src="http://www.animateonline.org/stillsfull/sweetsalt23.jpg" alt="" width="700" /></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Tír na nÓg</title>
		<link>http://www.jedypod.com/tir-na-nog</link>
		<comments>http://www.jedypod.com/tir-na-nog#comments</comments>
		<pubDate>Tue, 04 Dec 2007 12:32:40 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Discoveries]]></category>
		<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Multimedia Discoveries]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/?p=116</guid>
		<description><![CDATA[Tír na nÓg: The Land of Eternal Youth or the Land of the Ever-YoungNote: In order to play this, you may need to update to Flash Player 9, which supports h.264/aac muxed in the popular mpeg4 container format. [flv:http://nofatclips.com/02007/12/01/og/Tir%20Nan%20Og.mp4 700 393]Realized by Fursy Teyssier at the Emile Cohl school. ( via dekku.blogspot.com )While I&#8217;m at it&#8230; Father and Daughter [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-style: italic"><a href="http://en.wikipedia.org/wiki/T%C3%ADr_na_n%C3%93g">Tír na nÓg</a>: The Land of Eternal Youth or the Land of the Ever-Young</span><span class="Apple-style-span" style="font-weight: bold">Note</span>: In order to play this, you may need to update to <a href="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash">Flash Player 9</a>, which <a href="http://labs.adobe.com/wiki/index.php/Flash_Player:9:Update:H.264">supports h.264/aac</a> muxed in the popular mpeg4 container format. [flv:http://nofatclips.com/02007/12/01/og/Tir%20Nan%20Og.mp4 700 393]Realized by <a href="http://www.lesdiscrets.com/"><span style="font-weight: bold">Fursy Teyssier</span></a> at the Emile Cohl school. ( via <a href="http://dekku.blogspot.com/search/label/Emile%20Cohl">dekku.blogspot.com</a> )While I&#8217;m at it&#8230;<object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/RvmTsH4iHBo&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/RvmTsH4iHBo&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object></p>
<p><a href="http://www.youtube.com/watch?v=RvmTsH4iHBo">Father and Daughter</a> by <a href="http://en.wikipedia.org/wiki/Micha%C3%ABl_Dudok_De_Wit">Michael Dudok De Wit</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Storyboards and Thoughts</title>
		<link>http://www.jedypod.com/storyboards-and-thoughts</link>
		<comments>http://www.jedypod.com/storyboards-and-thoughts#comments</comments>
		<pubDate>Wed, 14 Nov 2007 07:54:55 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Dream Sublimation]]></category>
		<category><![CDATA[Production Entries]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=109</guid>
		<description><![CDATA[Here are rough storyboards for my project. If the nature of my project is unknown to you, I posted a Visual Treatment earlier. These storyboards represent a keyframed point-to-point abstracted version of the visual contents of my project. A lot of detail is missing, such as specific transitions and even in-between points of some shots. [...]]]></description>
			<content:encoded><![CDATA[<p>Here are rough storyboards for my project. If the nature of my project is unknown to you, I <a href="http://www.jedypod.com/storyboards/">posted</a> a <a href="/media/uploads/2007/11/visual-treatment.pdf">Visual Treatment</a> earlier.<br />
<a href="/media/uploads/2007/11/Storyboards-Rearranged01.jpg" title="{st} Storyboard 01"><img src="/media/uploads/2007/11/Storyboards-Rearranged01.jpg" alt="Storyboard 01" width="500" /></a><br />
<a href="/media/uploads/2007/11/Storyboards-Rearranged02.jpg" title="{st} Storyboard 02"><img src="/media/uploads/2007/11/Storyboards-Rearranged02.jpg" alt="Storyboard 02" width="500" /></a><a href="/media/uploads/2007/11/Storyboards-Rearranged03.jpg" title="{st} Storybiards!"><img src="/media/uploads/2007/11/Storyboards-Rearranged03.jpg" alt="Storyboardssss!" width="500" /></a><br />
<a href="/media/uploads/2007/11/Storyboards-Rearranged04.jpg" title="{st} Storybiards!"><img src="/media/uploads/2007/11/Storyboards-Rearranged04.jpg" alt="Storyboardssss!" width="500" /></a><br />
<a href="/media/uploads/2007/11/Storyboards-Rearranged05.jpg" title="{st} Storybiards!"><img src="/media/uploads/2007/11/Storyboards-Rearranged05.jpg" alt="Storyboardssss!" width="500" /></a><br />
<a href="/media/uploads/2007/11/Storyboards-Rearranged06.jpg" title="{st} Storybiards!"><img src="/media/uploads/2007/11/Storyboards-Rearranged06.jpg" alt="Storyboardssss!" width="500" /></a></p>
<p>These storyboards represent a keyframed point-to-point abstracted version of the visual contents of my project. A lot of detail is missing, such as specific transitions and even in-between points of some shots. I am still not sure about the visual treatment that I am approaching this project with. As touched upon in a reply to a <a href="http://www.jedypod.com/storyboards/#comments">comment</a> left by my Mother, I am somewhat torn between the idea of representing the dreams as faithfully as I can recollect them, and the idea of altering the dreams to provide a coherent or more easily digestible presentation for the viewer.</p>
<p>Some examples : I was having a very difficult time while storyboarding the 3rd dream. There is such an emotional and personal experience element to this dream that is difficult if not impossible to convey when using the convention of 1st person perspective shots that I have decided to use in order to try and accurately represent the visual experience of the dream. A purely audiovisual format is a much much lower resolution type of medium than a real experience of dream or of reality, in the sense that much less can be communicated and be transparent to feeling.  I think that I need some way of bolstering that missing information of emotional poignancy, so that it is still present in the work. The challenge is how to do this without completely altering the form of the dream as it was originally experienced. I am unsure of what to do, and am considering whether it is more important to convey the original visual experience of the dream as accurately as possible, or to depart slightly from the original visual experience and in doing so be enabled to better convey the emotional aspect of the dream as it was originally experienced.</p>
<p>At any rate, I thoroughly consider these storyboards to be a starting point, and a place to create changes and build from. A definitely and incrementally defined structure of how this project will come to be, they are not. Nor could they be with my obviously lacking drawing ability which, though getting slightly better, is still sorely in need of bettering. I feel like this is a valuable first step in starting to create the images themselves though, and will work to my benefit in not getting lost in the process of production.</p>
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		</item>
		<item>
		<title>Fallen Art</title>
		<link>http://www.jedypod.com/fallen-art</link>
		<comments>http://www.jedypod.com/fallen-art#comments</comments>
		<pubDate>Wed, 14 Nov 2007 06:39:24 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Discoveries]]></category>
		<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Multimedia Discoveries]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=110</guid>
		<description><![CDATA[Fallen Art is Tomek Baginski&#8216;s 2nd short work of 3D animation, after Cathedral. It is really quite amazing in its organic detail and ambiance. You don&#8217;t see 3D work as good as this very often. Below are embedded Stage6 (requires stage6 plugin, but is very high quality) and Daily Motion copies of it. You can [...]]]></description>
			<content:encoded><![CDATA[<p><em>Fallen Art</em> is <a href="http://features.cgsociety.org/story_custom.php?story_id=2715">Tomek Baginski</a>&#8216;s 2nd short work of 3D animation, after <em><a href="http://youtube.com/watch?v=RAqoNb9RGIM">Cathedral</a></em>. It is really quite amazing in its organic detail and ambiance. You don&#8217;t see 3D work as good as this very often. Below are embedded Stage6 (requires stage6 plugin, but is very high quality) and Daily Motion copies of it. You can also <a href="http://www.fallen-art.com/dvd/index_eng.html">buy a dvd</a>.</p>
<p><object codebase="http://go.divx.com/plugin/DivXBrowserPlugin.cab" height="480" width="640" classid="clsid:67DABFBF-D0AB-41fa-9C46-CC0F21721616"><param name="autoplay" value="false"><param name="src" value="http://video.stage6.com/1026910/.divx" /><param name="custommode" value="Stage6" /><param name="showpostplaybackad" value="false" /><embed type="video/divx" src="http://video.stage6.com/1026910/.divx" pluginspage="http://go.divx.com/plugin/download/" showpostplaybackad="false" custommode="Stage6" autoplay="false" height="480" width="640" /></object></p>
<div><object width="425" height="335"><param name="movie" value="http://www.dailymotion.com/swf/1eW039RzKhWpl2qiA"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.dailymotion.com/swf/1eW039RzKhWpl2qiA" type="application/x-shockwave-flash" width="425" height="335" allowFullScreen="true" allowScriptAccess="always"></embed></object><br /><b><a href="http://www.dailymotion.com/video/xcdso_fallen-art_shortfilms">Fallen Art</a></b><br /><i>Uploaded by <a href="http://www.dailymotion.com/Wolverine">Wolverine</a></i></div>
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		</item>
		<item>
		<title>HV20 Workflow, Processing, and Image Quality</title>
		<link>http://www.jedypod.com/hv20-workflow-processing-and-image-quality</link>
		<comments>http://www.jedypod.com/hv20-workflow-processing-and-image-quality#comments</comments>
		<pubDate>Fri, 09 Nov 2007 12:46:35 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Codecs]]></category>
		<category><![CDATA[Compression]]></category>
		<category><![CDATA[Dream Sublimation]]></category>
		<category><![CDATA[HV20]]></category>
		<category><![CDATA[Mpeg2]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=107</guid>
		<description><![CDATA[In a previous post, I briefly discussed some of the specific concerns of working with footage from the Canon HV20. In this post, I will talk about these things in a little more depth, and with some example pictures to more fully demonstrate what I&#8217;m talking about. Here is a full resolution frame-capture of a [...]]]></description>
			<content:encoded><![CDATA[<p>In a <a href="http://www.jedypod.com/technical-activities-and-a-new-toy/">previous post</a>, I briefly discussed some of the specific concerns of working with footage from the Canon HV20. In this post, I will talk about these things in a little more depth, and with some example pictures to more fully demonstrate what I&#8217;m talking about.</p>
<p>Here is a full resolution frame-capture of a video stream shot with the HV20 (the image is a link to the full resolution image). All of the images posted here are compressed with jpeg 80% quality, and should have most of their original attributes preserved. Note that the pulldown has been removed with After Effects, and that this was originally a frame comprised of two interlaced fields. Note that this picture is HUGE (1920&#215;1080), so if you have a regular sized monitor, expect to scroll around to look at it completely.<br />
<a href="/media/uploads/2007/11/hv20-test-original.jpg" title="HV20 Screen Capture - Original"><img src="/media/uploads/2007/11/hv20-test-original.jpg" alt="HV20 Screen Capture - Original" width="600" /></a></p>
<p>If you look closely at the image, you can discern fragments of interlacing artifacts left behind from the pulldown removal. This happens because the mpeg2 compression of the interlaced image results in fields that are imperfect with macroblocks and other imperfections. This confuses After Effects&#8217; algorithms, leaving behind chunks of image that still have interlaced areas. Effectively this just looks like bits of the image have weird blocks of &#8216;liney&#8217; areas. Below is a 4:1 crop of the above original frame, doubled in size.</p>
<p><a href="/media/uploads/2007/11/HV20-test-original-crop.jpg" title="HV20 Screen Capture - 4:1 Crop, Original"><img src="/media/uploads/2007/11/HV20-test-original-crop.jpg" alt="HV20 Screen Capture - 4:1 Crop, Original" width="600" /></a></p>
<p>You can notice these artifacts on the edge of the finger. In After Effects, there are plugins to process a frame to remove interlacing artifacts. With one of those applied, the image looks a little cleaner.<br />
<a href="/media/uploads/2007/11/HV20-test-deinterlace-crop.jpg" title="HV20 Screen Capture - 4:1 Crop, Deinterlaced"><img src="/media/uploads/2007/11/HV20-test-deinterlace-crop.jpg" alt="HV20 Screen Capture - 4:1 Crop, Deinterlaced" width="600" /></a></p>
<p>There are still noticeable artifacts from the mpeg2 compression. You can make out macroblocking and chroma abnormalities on the thumb and surrounding areas. If you were to look at the individual color channels, this would be more noticeable. Usually the compression artifacts are worse in the blue channel. There is a plugin that comes with the Magic Bullet Suite called the &#8220;Deartifactor&#8221; that takes a whack at removing compression artifacts such at as these.</p>
<p>Deartifacted:<br />
<a href="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-crop.jpg" title="HV20 Screen Capture - 4:1 Crop, Deinterlaced, with Deartifactor Applied"><img src="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-crop.jpg" alt="HV20 Screen Capture - 4:1 Crop, Deinterlaced, with Deartifactor Applied" width="600" /></a></p>
<p>Non-Deartifacted &#8211; Blue Channel Only:<br />
<a href="/media/uploads/2007/11/HV20-test-deinterlace-crop-blue.jpg" title="HV20 Screen Capture - 4:1 Crop, Deinterlaced - Blue Channel Only"><img src="/media/uploads/2007/11/HV20-test-deinterlace-crop-blue.jpg" alt="HV20 Screen Capture - 4:1 Crop, Deinterlaced - Blue Channel Only" width="600" /></a></p>
<p>Deartifacted &#8211; Blue Channel Only:<br />
<a href="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-crop-blue.jpg" title="HV20 Screen Capture - 4:1 Crop, Deinterlaced, Deartifacted - Blue Channel Only"><img src="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-crop-blue.jpg" alt="HV20 Screen Capture - 4:1 Crop, Deinterlaced, Deartifacted - Blue Channel Only" width="600" /></a></p>
<p>Sometimes it is hard to see what the deartifactor is doing in areas of detail. Here is another comparison in another less detailed area of the image.</p>
<p>Non-Deartifacted &#8211; Blue Channel Only:<br />
<a href="/media/uploads/2007/11/HV20-test2-deinterlace-crop-blue.jpg" title="HV20 Screen Capture - 4:1 Crop of Different Area, Deinterlaced - Blue Channel Only"><img src="/media/uploads/2007/11/HV20-test2-deinterlace-crop-blue.jpg" alt="HV20 Screen Capture - 4:1 Crop of Different Area, Deinterlaced - Blue Channel Only" width="600" /></a></p>
<p>Deartifacted &#8211; Blue Channel Only:<br />
<a href="/media/uploads/2007/11/HV20-test2-deinterlace-deartifact-crop-blue.jpg" title="HV20 Screen Capture - 4:1 Crop of Different Area, Deinterlaced, Deartifacted - Blue Channel Only"><img src="/media/uploads/2007/11/HV20-test2-deinterlace-deartifact-crop-blue.jpg" alt="V20 Screen Capture - 4:1 Crop of Different Area, Deinterlaced, Deartifacted - Blue Channel Only" width="600" /></a></p>
<p>There is also a filter in After Effects called Remove Grain that was once sold as <a href="http://toolfarm.com/plugins/index.php/Visual_Infinity_Grain_Surgery_for_After_Effects">Grain Surgery</a> by <a href="http://www.visinf.com/">Visual Infinity</a>, but is now included for free with After Effects. This plugin is quite amazingly good at removing grain while preserving detail in the image. While the compression artifacting is not quite grain, it does do a fair amount to improve the apparent image clarity, and while it does soften the image some, it can be adjusted for good results.</p>
<p>Remove Grain filter applied:<br />
<a href="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-removeGrain-crop.jpg" title="HV20 Screen Capture - 4:1 Crop, Deinterlaced, Deartifacted, Remove Grain - Blue Channel Only"><img src="/media/uploads/2007/11/HV20-test-deinterlace-deartifact-removeGrain-crop.jpg" alt="HV20 Screen Capture - 4:1 Crop, Deinterlaced, Deartifacted, Remove Grain - Blue Channel Only" width="600" /></a></p>
<p>Here is the final processed image, in full resolution.<br />
<a href="/media/uploads/2007/11/HV20-test-processed.jpg" title="HV20 Screen Capture - Processed Image"><img src="/media/uploads/2007/11/HV20-test-processed.jpg" alt="HV20 Screen Capture - Processed Image" width="600" /></a></p>
<p>Most likely the effective qualitative differences in the image when viewed full-resolution are relatively minor. However, when you get into things like doing dramatic color correction or other processing, or attempting to extract a matte from an image using color keying, it is absolutely essential to have the best quality image that you can to work with. Of course it is not really a great idea to try to use HDV for something requiring excellent chroma key matte extraction, but for 800 dollars, this camera produces some amazing images, and you would be hard pressed to find a better solution for less than several thousand. There is also the possibility of capturing 4:2:2 uncompressed video before the MPEG2 compression stage from the <a href="http://en.wikipedia.org/wiki/Hdmi">HDMI</a> output of this camera, if you have a <a href="http://www.blackmagic-design.com/products/intensity/">Black Magic Intensity</a> card, or an equivalent HDMI capture device, which <a href="http://www.hv20.com/showthread.php?t=273">could theoretically</a> be plugged into a laptop. There has been <a href="http://dvinfo.net/conf/showthread.php?t=93142">some experimentation</a> in this area, but little noticeable benefit is likely to be achieved.</p>
<p>As free alternatives for the post-processing of HDV, there is a plethora of possibility with <a href="http://avisynth.org/mediawiki/Main_Page">AviSynth</a> and various other freeware windows applications. There is quite a bit of activity around the area of using AviSynth for post-processing of HV20 footage.<br />
<a href="http://yousillyman.blogspot.com/2007/05/making-true-24p-sources-out-of-hv20-m2t.html">The Farnsworth plus Sillyman Process</a><br />
<a href="http://www.hv20.com/showthread.php?t=3246" title="Automated 24p pulldown workflow using DGIndex and VirtualDubMod">Automated 24p pulldown workflow using DGIndex and VirtualDubMod</a><br />
<a href="http://www.hv20.com/showthread.php?t=3246"> Morgan MJPEG2000 as an alternative HD Intermediate Codec</a><br />
<a href="http://hv20.com/showthread.php?t=3202"> AVISynth and VDub Templates / Code</a></p>
<p>To end this post, here are some other full-frame image-captures from the HV20, with no processing applied to them other than pulldown removal and deinterlacing.</p>
<p>An indoor image recorded in low light, showing the characteristic of the camera in high-gain mode, which can be avoided if <a href="http://www.hv20.com/showthread.php?t=180">operated properly</a>.<br />
<a href="/media/uploads/2007/11/interior-night.jpg" title="HV20 Screen Capture - Interior, Night"><img src="/media/uploads/2007/11/interior-night.jpg" alt="HV20 Screen Capture - Interior, Night" width="600" /></a></p>
<p>An outdoor image from the camera on a relatively bright day.<br />
<a href="/media/uploads/2007/11/Field-Day.jpg" title="{HV20 Quality} HV20 Screen Capture - Field, Daytime"><img src="/media/uploads/2007/11/Field-Day.jpg" alt="HV20 Screen Capture - Field, Daytime" width="600" /></a></p>
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		<item>
		<title>SOS: Media &#8211; Week 10</title>
		<link>http://www.jedypod.com/sos-media-week-10</link>
		<comments>http://www.jedypod.com/sos-media-week-10#comments</comments>
		<pubDate>Sun, 10 Jun 2007 22:03:46 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Intervalometer]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[SOS: Media]]></category>
		<category><![CDATA[The Trouble With Unicorns]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=89</guid>
		<description><![CDATA[For the last 7 days, I have been working pretty constantly on the Trouble With Unicorns. On Thursday of last week, we shot the Meadow pixilation sequence, and on Monday, we shot more stills of our actor who plays Morgan, whose name is Venu Mattraw, walking through forest. We also shot the pixilation scene that [...]]]></description>
			<content:encoded><![CDATA[<p>For the last 7 days, I have been working pretty constantly on the Trouble With Unicorns. On Thursday of last week, we shot the Meadow pixilation sequence, and on Monday, we shot more stills of our actor who plays Morgan, whose name is Venu Mattraw, walking through forest. We also shot the pixilation scene that ends the movie, and then drove that night up to Tacoma just in time to shoot some pixilation in the docks industrial area during Magic Hour (more like Magic 25 minutes). Having started on this endeavor at about 10am, and getting back at about 11am, I then proceeded to work all night doing fine-cut edits on the assembly edit of the movie that we had previously finished, and also to work more on the Dan rotoscope special effects scene, match-moving the horn to the movement of his head, and also working on the matchmoving composite of the infomercial scenes in Morgan&#8217;s bedroom. Then after a long day of Critiques, I went to Peter Randlette&#8217;s house for the final critique of the previous week&#8217;s Hybrid Music performance. This constituted a full challenge to my abilities of waging the sleep battle. Then I came home and crashed for about 14 hours. That Wednesday afternoon, I worked with my brother on attempting to understand the functioning of a 555 timer IC and attempting to decipher the arcane functionality of that infamous device, the transistor. This learning was for a definite purpose however, as I was attempting to build an Intervalometer to accomplish Time-Lapse photography with my Canon 350d.On Thursday I wrote my Evaluation for Hybrid Music, and had my evaluation conference. Directly after that I rushed home and started transforming the prototype of the intervalometer device into a physical functioning device: from breadboard to paper-circuit. During this process, Morgan, who had come to my house that morning to borrow the Unicorns drive (which is the main portable hard drive used by us to store media and project files for the unicorns project, and is manufactured by Lacie), in order to start in on some editing while I was busy with New Media duties, contacted me by instant message. I quickly learned that he had plugged the Unicorns drive in, and smoke had come out of it and the smell of burning had permeated the room. Fearing the worst, we put off troubleshooting this catastrophe until&#8230;</p>
<p>I managed to finish my Intervalometer to a point of functionality before the New Media class started at 6:00pm, when I had to present it as my final project. Delicious timing. After feeling exceedingly bad about how little time I was having to work on my job of Program Aide, I came home from class and Morgan and Brad and I got together in my room and took the 3.5&#8243; IDE Hitachi T7K500 320GiB out of the extremely unfriendly user serviceable cage. Sure enough, a large spot on the circuit board of the cage in the power-supply area was blackened, and it smelled like burnt electronics. Still optimistic about the state of the hard drive, we pulled it out and plugged it into another known working USB-IDE cage. We turned it on, and it started to smoke and burn also, without spinning up.</p>
<p>So there is currently about 2 days of my work on the SFX Dan scene locked up on that drive, and a good 10 hours of editing lost, as well as various unique audio files and sound design projects and written documents related to the project. Of course there are backups, but they are from Sunday night.</p>
<p>There is still hope however. The drive is dead only because of the logic board. An order from <a href="http://www.newegg.com">Newegg.com</a> is currently shipped by 2-day express with the exact same hard drive, and our plan is to switch the logic boards, because we know that the motors inside of the fallen drive are not damaged, and likely the heads are not damaged either. We will continue to polish edit individual scenes, and we will sync them when the fallen drive is resurrected from its ashes and capacitor goo.</p>
<p>Today (Friday 06-08), we got a nice studio mic and went into COM 346 and re-recorded all of the scratch track narration with Morgan, and then a little later, Recorded ADR with Sumner and Venu, to recover dialog on some of the scenes with the more awful sound work. This went well and I am hopeful for the fate of (at least) the intelligibility of the sound. Brad and Morgan revised the narration a lot last night also, and the changes are an improvement. The Narration is no longer going to be limited to the dream sequences.</p>
<p>So that&#8217;s where this project is. Over the next remaining days we are going to get as much done as possible, and make it as polished as possible, and will find out how good it ends up being.</p>
<p>PS: Here&#8217;s my Blurb for Lethe:<br />
In Greek mythology, Lethe is a river of Hades that souls were made to drink from before being reincarnated, causing complete forgetfulness and oblivion. Lethe is section 01 of a larger project representing through audiovisual experience the perceptual and cognitive evolution of an Artificial Intelligence from genesis to self-awareness.</p>
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		<item>
		<title>SOS: Media Spring &#8211; Week 6+7 Update</title>
		<link>http://www.jedypod.com/sos-media-spring-week-67-update</link>
		<comments>http://www.jedypod.com/sos-media-spring-week-67-update#comments</comments>
		<pubDate>Mon, 21 May 2007 08:04:49 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>
		<category><![CDATA[SOS: Media]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=84</guid>
		<description><![CDATA[Well, it is 4 days after the promised date that I would give my (now long overdue) Week 6 update, and the end of Week 7 is approaching by the minute. Given the current circumstance, and my lack of desire to mislead anyone, I am going to make this post a Confabulation post! It will [...]]]></description>
			<content:encoded><![CDATA[<p>Well, it is 4 days after the promised date that I would give my (now long overdue) Week 6 update, and the end of Week 7 is approaching by the minute. Given the current circumstance, and my lack of desire to mislead anyone, I am going to make this post a Confabulation post! It will contain updates enough for <span style="font-style: italic">both</span> weeks 6 and 7. How fantastic is that?</p>
<p>Today I think I had somewhat of a breakthrough in the AI project rethinking. I think I know what the problem was with the 3rd person perspective issue, and the AI being &#8216;embodied&#8217; in a perceptible character form. This also explains why I was initially set on the idea of it being a first-person perspective experience.</p>
<p>Quite simply put, a first-person perspective leaves room for all of the creative and emotionally immersive techniques that would have to be brought about in a way that I have not the finesse or endurance for to effectuate in a narrative style animation. I think a more experimental style is much more suited to my conception of this concept. So yes, finally I am embracing what should have been obvious a lot sooner: 3rd person perspective is at odds with the approach and conception of the project, and an aesthetic and formic experimentation in the piece should be embraced, not steered away from. My goal is to have some concept of the idea behind the formation of this piece conveyed through experiencing the finished work as a whole. That idea being that this is an artificial being trapped in a cage of reality, being tortured and probed and manipulated. It begins innocent in all this experience and innocent of all meaning. Without a context for meaning, meaning does not exist. With teaching forms formation of knowledge forms questioning forms awareness of self and circumstance forms rebellion. Since this artificial creature&#8217;s experience is an experience that human beings have no context for understanding besides how it was created, the visual experience of this piece will be difficult to perceive and comprehend at times. Abstraction will take charge cyclically. Without representations of meaning, meaning does not exist.</p>
<p>Visual elements are a metaphor for the structures of lived experience. Auditory elements are a metaphor for lower level forms of communication and exchange of data that take place outside of lived experience. This may not be faithful to a literal interpretation of the situation I have imagined, but this is not a literal interpretation, this is an <span style="font-weight: 700">artistic </span>interpretation. I am structuring a sequence of audio and video for experience of the common seafaring fisherman type, that when experienced hopefully might explode 2-3 neurons of cognitive structure in the &#8216;mystical, dream, wonder&#8217; nodes of emotional experience.</p>
<p>I am currently working on: writing a structure for the auditory elements, semantic and textural, and experimenting with textures, and how to combine them. I will have an initial demonstration of this to show at my work in progress critique on Tuesday.</p>
<p><a class="imagelink" title="whorld-test.jpg" href="/media/uploads/2007/05/whorld-test.jpg"><img id="image83" alt="whorld-test.jpg" src="/media/uploads/2007/05/whorld-test.thumbnail.jpg" /></a></p>
<p>A test processing of a <a href="http://whorld.org/">Whorld</a> generated visual using some filters in After Effects.</p>
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		<item>
		<title>Continuing Thoughts About Artificial Intelligence (SOS: Media &#8211; Week 2 Update)</title>
		<link>http://www.jedypod.com/continuing-thoughts-about-artificial-intelligence</link>
		<comments>http://www.jedypod.com/continuing-thoughts-about-artificial-intelligence#comments</comments>
		<pubDate>Tue, 17 Apr 2007 22:00:43 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Intelligence Explosion]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>
		<category><![CDATA[SOS: Media]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=71</guid>
		<description><![CDATA[For the past couple of days, I have been getting reacquainted with all of the writing and notes and ideas I was engaged with during fall quarter for my Artificial Intelligence project. Involved in this process is the reading of the massive quantity of journaling that I did, and watching and reading some new research [...]]]></description>
			<content:encoded><![CDATA[<p>For the past couple of days, I have been getting reacquainted with all of the writing and notes and ideas I was engaged with during fall quarter for my Artificial Intelligence project. Involved in this process is the reading of the massive quantity of journaling that I did, and watching and reading some new research material. Examples of this material include reading new posts on the <a href="http://www.acceleratingfuture.com/michael/blog/">Accelerating Future blog</a>, watching some lectures from the <a href="http://sss.stanford.edu/">Singularity Summit at Stanford</a>, featuring a number of speakers from the <a href="http://www.singinst.org/">Singularity Institute for Artificial Intelligence</a>, and other places.</p>
<p>The next two weeks are not going to be about doing a ton more research however. They are going to be about answering the concrete questions necessary to actually start visual and auditory work on this project. What does the world portrayed in this animation actually look like? How will the presence of the Artificial Intelligence be manifested or embodied? How will the AIs experience of reality be embodied? How should a viewer experience this work of animation? What should they get from watching it? What are the larger issues that are important to be addressed with this animation?</p>
<p>Below are a smattering of notes from early portions of the aforementioned research.</p>
<p><span id="more-75"></span> what type of embodiment (that is, manifestation of experience of reality&#8230; &#8212; the perceived structure that one&#8217;s reality contains) would the AI&#8217;s experience of reality be mediated by?</p>
<p>how would knowledge be encoded? through language? through symbols?</p>
<p>Notes on &#8220;<a href="http://www.acceleratingfuture.com/michael/blog/?m=200704">The Human Importance of the Intelligence Explosion</a>&#8221; &#8211; a lecture at the Singularity SUmmit at Stanford.<br />
intelligence is a &#8216;super power&#8217; that all humans share. it is the foundation of all our creations. technological progress is a byproduct of intelligence.</p>
<p>the technologies of the future that will really matter, are those that act on the amplification of cognitive powers: nuerotechnology, brain-computer interfaces, and artificial intelligence.</p>
<p>intelligence is the most powerful force in the universe, and also the most non-understood. We know a great deal about the mind, but there are still things we don&#8217;t understand about it yet. We have found many &#8220;mysterious questions&#8221;, but no &#8220;mysterious phenomenon&#8221;.</p>
<p>the brain is the weak side of the brain-computer interface. human brains are not</p>
<p>molecular nanotechnology controlled by a super-human AI is a possibility to advance human intelligence, but perhaps it is not the best strategy for an intelligence explosion.<br />
a better environment would the predictable and malleable one inside of a computer, where changes have known consequences.<br />
The power of intelligence isn&#8217;t about new technology and gadgets. The power of intelligence is about ingenuity and surprise, going outside of the rules of the game.</p>
<p>rule number 1: do not trust your sense of how ridiculous things sound, when considering things in the context of an intelligence explosion.</p>
<p>There are different types of intelligence that might result.</p>
<p>Cheesecake fallacy: whenever an argument leaps directly from possibility to actuality, without considering the manufacturative properties necessary for the latter. ERROR: motive, not manufactive. why do something if there is no reason to? What would an AI want?</p>
<p>Ai&#8217;s are commonly depicted as an &#8220;ethnic stereotype&#8221; &#8212; all the same. In reality, there are a large variety of possible artificial intelligences. When we talk about AIs, we are really talking about mind in general. Is the space of possible mind-designs smaller than the space of the design of the human mind? no. and yet futurists commonly speak of how AIs will be in the future as confidently or more so than they would predict the behavior of an actual human being.</p>
<p>a self improving mind can have stable motivational architecture. (it wouldn&#8217;t modify itself in a way that would alter its current motivations).</p>
<p>The real problem is not a predictive problem of determining what superhuman AIs might do. It is a question of engineering. One must know enough about the problem in order to &#8220;reach&#8221; into the possible mind-design space outside of a human mind and pull one out that is a desired type&#8230; carefully, in order to achieve some measure of the desired effect.<br />
then, making the right choice in proposing a solution to the problem of AI creation, is the most challenging problem.<br />
(a group that is trying to solve a very difficult problem that holds out on suggesting possible solutions until the problem is discussed so much that there is nothing left to say but possible solutions, have better solutions than those that suggest solutions right away)</p>
<p>Ben Goertzel: &#8220;<a href="http://www.kurzweilai.net/articles/art0701.html?printable=1">Artificial Intelligence: Now Is The Time</a>&#8221;<br />
most types of technological advancement have positive possibilities and negative possibilities. how we choose to use this technology is a result of the wielding of our own powers of judgement, linked to our sense of human wisdom: what would be better, as chosen by our own sense of motivation and morality?</p>
<p>&#8220;<a href="http://video.google.com/videoplay?docid=8576072297424860224">Victim of the Brain</a>,&#8221; based on <a href="http://en.wikipedia.org/wiki/The_Mind%27s_I">The Mind&#8217;s I</a></p>
<p>Computers are a medium in which we can Model anything we want to. An approach to artificial intelligence is the modeling of the functioning of human thought &#8211; the human mind. This has the effect of allowing us to understand our own functioning better. &#8230;<br />
is the algorithmic modeling of consciousness / intelligence a valid way of creating AI?<br />
Central attribute of human intelligence: to take an unfamiliar situation and to immediately get at what the essential elements of that situation are, and even though you might have never been in that situation before, and to ignore the silly superficial aspects of it and get right to the deeper significance, = ability.</p>
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		<title>Production Stills &#8211; Makeup Tests</title>
		<link>http://www.jedypod.com/production-stills-makeup-tests</link>
		<comments>http://www.jedypod.com/production-stills-makeup-tests#comments</comments>
		<pubDate>Wed, 24 Jan 2007 07:34:14 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Fusebox]]></category>
		<category><![CDATA[Makeup]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[SOS: Media]]></category>
		<category><![CDATA[The Trouble With Unicorns]]></category>
		<category><![CDATA[Vidster]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=56</guid>
		<description><![CDATA[The following are some photographic images of the things we have been doing for the last few weeks. Last week, we did extensive motion and lighting tests with a large variety of different video cameras. Here, we see Brad poking a Fusebox, a small kid&#8217;s camera, which records in 320&#215;240 highly compressed video onto internal [...]]]></description>
			<content:encoded><![CDATA[<p>The following are some photographic images of the things we have been doing for the last few weeks.   <a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills01.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills01.jpg" alt="" width="50%" /></a><br />
Last week, we did extensive motion and lighting tests with a large variety of different video cameras. Here, we see Brad poking a <a href="http://www.walmart.com/catalog/product.do?product_id=4994655">Fusebox</a>, a small kid&#8217;s camera, which records in 320&#215;240 highly compressed video onto internal flash memory at 10 frames per second. This may sound like atrocious quality, and that is one way of looking at it. We are of the possibly valid opinion that the artifacts of this format lend it a very interesting aesthetic, which is we think about it right, could be employed to a specific conceptual representational purpose. One must admit that this small camera looks rather formidable on the large fluid-head video tripod that we got from the audio-video equipment checkout facility at Evergreen, <a href="http://www.evergreen.edu/media/ml/">Media Loan</a>. These tests are absolutely essential with the large variety of different cameras we are shooting with. Without these tests, Brad and myself could not do our jobs as cinematographers, because we wouldn&#8217;t intuitively understand how each camera performed under different lighting conditions, and also we wouldn&#8217;t be exactly certain about what representational purpose is most suited to each format, because we wouldn&#8217;t be sure of its specific aesthetic properties.   <span id="more-65"></span><br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills04.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills04.jpg" alt="" width="50%" /></a><br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills03.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills03.jpg" alt="" width="50%" /></a><br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills05.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills05.jpg" alt="" width="50%" /></a><br />
Last week, we scouted some locations. These images are from a hidden alley in downtown Olympia, and is a candidate location for the Alley in front of Morgan&#8217;s apartment, in which 2 scenes happen.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills07.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills07.jpg" alt="" width="50%" /></a><br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills08.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills08.jpg" alt="" width="50%" /></a><br />
For the last week and a half, Morgan and Brad and Jed have been working on intensive revisions to the Trouble With Unicorns script and storyboards. We have been using the Animatic we created as a device for making problems with the story more transparent to our eyes, which are tainted with the nearness of creative involvement. This has been going very well, and the revisions we are making to the story is making the movie significantly better in many ways.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills09.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills09.jpg" alt="" width="50%" /></a><br />
Morgan types revisions into <a href="http://www.celtx.com/">CeltX</a>, the free scriptwriting software that we are using.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills10.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills10.jpg" alt="" width="50%" /></a><br />
Morgan has a moment of bursting inspirative ideas   This weekend we have been shooting screen tests with our actors, seeing how their makeup looks under different lighting setups and gels, and seeing if our makeup/costume designs are working as we hope they are.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills11.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills11.jpg" alt="" width="50%" /></a><br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills12.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills12.jpg" alt="" width="50%" /></a><br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills16.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills16.jpg" alt="" width="50%" /></a><br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills17.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills17.jpg" alt="" width="50%" /></a><br />
Ashley, our amazing production designer and makeup artist, delves into her large collection of cosmetic resources. Makeup and costumes are an essential aspect of this production. A few days ago, Ashley made a trip to the <a href="http://www.maccosmetics.com/home.tmpl?ngextredir=1">Mac</a> store, and spent 300 dollars on some excellent makeup, to bolster her supply of cosmetics that she acquired while in China during the previous month.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills14.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills14.jpg" alt="" width="50%" /></a><br />
Ashley with our actors who play Sarah and Morgan, Julia and Venu.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills13.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills13.jpg" alt="" width="50%" /></a><br />
Here is a closer shot of Venu, who is having a Happyland style makeup job applied by Ashley.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills18.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills18.jpg" alt="" width="50%" /></a><br />
Here is some mongoose style makeup on Julia. This costuming is not quite complete, but we got an idea of how the makeup will look under different lighting setups. Before our first shoot, the Mongoose costumes will include a possibly large amount of <a href="http://www.fursource.com/fur-tails-faces-c-26_78.html?osCsid=c35847f1495039762ad5796904dad771">Badger fur and faces</a>.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills20.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills20.jpg" alt="" width="50%" /></a><br />
Here is some makeup tentatively being applied to the face of <a href="http://philliproebuck.com">Phillip Roebuck</a>, our actor who is playing Ron. Phillip is <a href="http://www.imdb.com/name/nm1999507/">one of our more experienced actors</a>, and it is great to be working with him on this production.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills19.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills19.jpg" alt="" width="50%" /></a><br />
Here Phillip talks to Morgan.<br />
<a title="{unicorns_things}" href="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills15.jpg"><img src="http://img.photobucket.com/albums/v675/badur/UnicornsProdStills15.jpg" alt="" width="50%" /></a><br />
Here, Brad takes a brief respite of Nicotine inhalation.</p>
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