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<channel>
	<title>Cognitive Zest &#187; Animation</title>
	<atom:link href="http://www.jedypod.com/tag/animation/feed" rel="self" type="application/rss+xml" />
	<link>http://www.jedypod.com</link>
	<description>Cerebular Exocarp</description>
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		<item>
		<title>Suzie Templeton</title>
		<link>http://www.jedypod.com/suzie-templeton</link>
		<comments>http://www.jedypod.com/suzie-templeton#comments</comments>
		<pubDate>Tue, 04 Dec 2007 13:42:39 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Discoveries]]></category>
		<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Multimedia Discoveries]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/?p=117</guid>
		<description><![CDATA[Suzie Templeton is the brilliant and amazing animator responsible for the animation Dog, which I previously mentioned. Recently, while revamping my old posts to get videos that were embedded in them working with my newly redesigned theme and newly added implementation of the JW FLV PLayer ( which now, thanks to Flash 9, can play [...]]]></description>
			<content:encoded><![CDATA[<p>Suzie Templeton is the brilliant and amazing animator responsible for the animation <a href="http://www.youtube.com/watch?v=GtETK2beufA"><em>Dog</em></a>, which I <a href="http://grace.evergreen.edu/~smijed07/?p=67">previously mentioned</a>. Recently, while revamping my old posts to get videos that were embedded in them working with my newly redesigned theme and newly added implementation of the <a href="http://www.jeroenwijering.com/?item=JW_FLV_Player">JW FLV PLayer</a> ( which now, thanks to Flash 9, can play back MPEG4-AVC mp4 video files ), I came across some new work by this animator, whose work I absolutely adore.Her new 30 minute work, <a href="http://www.breakthrufilms.co.uk/peterandthewolffilm/story.html"><em>Peter and the Wolf</em></a>, has magically been uploaded to the common viewing ground of Youtube, although it is also <a href="http://www.breakthrufilms.co.uk/peterandthewolffilm/distribution.html">available for sale</a>. It is about 30 minutes long and has been uploaded in 3 parts, which I will embed here.</p>
<p>[edit - 2009-01-31: youtube embeds of Peter and the Wolf Removed, due to them no longer existing on YouTube]</p>
<p>By some strange circumstance, I also came across the short film <em><a href="http://www.kineticat.co.uk/Films%20by%20Katerina%20Athanasopoulou/Sweet%20Salt.html">Sweet Salt</a> </em>by <a href="http://www.kineticat.co.uk/KaterinaA/Home.html">Katerina Athanasopoulou</a>, which Suzie Templeton did set design on. It was constructed primarily in After Effects, and the <a href="http://www.animateonline.org/films/sweetsalt/background.html">screenshots</a> of it look relatively amazing. ( also <a href="http://picasaweb.google.com/DirectorsNotes/DirectorsNotesEp025SweetSaltKaterinaAthanasopoulou">available</a> on <a href="http://picasaweb.google.com/">google photos</a> ).</p>
<p><img src="http://www.animateonline.org/stillsfull/sweetsalt23.jpg" alt="" width="700" /></p>
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		<item>
		<title>458nm + The Cags</title>
		<link>http://www.jedypod.com/458nm-the-cags</link>
		<comments>http://www.jedypod.com/458nm-the-cags#comments</comments>
		<pubDate>Sun, 27 May 2007 03:55:37 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Discoveries]]></category>
		<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Media Artists]]></category>
		<category><![CDATA[Multimedia Discoveries]]></category>
		<category><![CDATA[SOS: Media]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=86</guid>
		<description><![CDATA[I was just looking at some videos on MeFeedia.com, and came across this amazing 3D animated short called 458nm. &#8220;It’s midnight. A smattering of moonlight falls upon the forest floor. Two mechanical snails move slowly through the darkness. They confront one another and briefly take the measure each other’s powers before uniting in love play. [...]]]></description>
			<content:encoded><![CDATA[<p>I was just looking at some videos on <a href="http://www.mefeedia.com/tags/graphics/">MeFeedia.com</a>, and came across this amazing 3D animated short called <a href="http://www.cgportal.de/458nm/">458nm</a>.</p>
<p>&#8220;It’s midnight. A smattering of moonlight falls upon the forest floor. Two mechanical snails move slowly through the darkness. They confront one another and briefly take the measure each other’s powers before uniting in love play. With mounting ecstasy, their transparent bodies begin to glow, but just before climax a dark shadow looms over them&#8230;&#8221; (from the <a href="http://www.twitchfilm.net/archives/006450.html">twitchfilm.net review</a>).</p>
<p><a href="http://dekku.blogspot.com/2007/05/458nm.html">458nm can be viewed</a> on the <a href="http://dekku.blogspot.com/">No Fat Clips blog</a>.<br />
[flv:http://nofatclips.com/02007/05/23/458nm/458nm_640_polynoid.mp4 http://nofatclips.com/02007/05/23/458nm/458click.jpg 640 292]</p>
<p><a href="http://www.computerarts.co.uk/downloads/3d__and__animation/the_cags">The Cags</a> is a short 3D film from Russia, available as a DivX download, and quite amazing to watch.</p>
<p>The <a href="http://www.computerarts.co.uk/downloads/3d__and__animation/movers_and_shakers">Movers and Shakers of 3D</a> animation of 2005 also has some other interesting works, including the <a href="/online-video-discoveries-of-excellence/">previously mentioned</a> <a href="http://ny.beam.tv/beamreels/reel_player.php?reel=PdnyzcDdVK&amp;reel_file=wKWdtCShjv">90 degrees</a>.</p>
]]></content:encoded>
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<enclosure url="http://nofatclips.com/02007/05/23/458nm/458nm_640_polynoid.mp4" length="42987903" type="video/mp4" />
		</item>
		<item>
		<title>Rabbit, Owl</title>
		<link>http://www.jedypod.com/rabbit</link>
		<comments>http://www.jedypod.com/rabbit#comments</comments>
		<pubDate>Wed, 02 May 2007 07:46:47 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Discoveries]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[I Love You But I've Chosen Darkness]]></category>
		<category><![CDATA[Media Artists]]></category>
		<category><![CDATA[Rabbit]]></category>
		<category><![CDATA[Run Wrake]]></category>
		<category><![CDATA[The Owl]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=74</guid>
		<description><![CDATA[Recently I happened across the animation &#8220;Rabbit&#8221; by Run Wrake, on the DVblog website (a rather prolifically updated compilation of interesting video). I had seen this screened in SOS: Media by Ruth Hayes previously, but thought I would share it here, as the 3rd post in this little series of interesting and notable &#8220;Multimedia Discoveries&#8221;. [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I happened across the animation &#8220;Rabbit&#8221; by <a href="http://www.runwrake.com/">Run Wrake</a>, on the DVblog website (a rather prolifically updated compilation of interesting video). I had seen this screened in SOS: Media by Ruth Hayes previously, but thought I would share it here, as the 3rd post in this little series of interesting and notable &#8220;Multimedia Discoveries&#8221;.</p>
<p>Here is the YouTube version for streaming.<br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/A4Yf-7Z_6PE"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/A4Yf-7Z_6PE" type="application/x-shockwave-flash" wmode="transparent" width="425" height="344"></embed></object></p>
<p>If you wish a higher quality copy to experience, here is a Quicktime version.<a href="http://www.dvblog.org/movies/03_2007/idol.mov"><br />
Rabbit</a></p>
<p><a href="http://www.youtube.com/watch?v=CD6VgRUE1y0">The Owl</a> <a href="http://obtusity.blogspot.com/2006/10/escaping-owl.html">is</a> a music video for the somewhat <a href="http://en.wikipedia.org/wiki/Post-rock">post-rock</a> band <a href="http://www.chosendarkness.com/">I Love You But I&#8217;ve Chosen Darkness</a>, by the excellent <a href="http://www.emmanuelho.com/"><span style="display: inline" id="vidDescRemain">Emmanuel Ho</span></a>. The interesting thing about this music video is that it was created entirely in After Effects, using primarily the Pen tool.<br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/CD6VgRUE1y0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/CD6VgRUE1y0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="344"></embed></object></p>
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<enclosure url="http://www.dvblog.org/movies/03_2007/idol.mov" length="59930848" type="video/quicktime" />
		</item>
		<item>
		<title>Online Video Discoveries of Excellence: Doll Face + Dog + 90 Degrees</title>
		<link>http://www.jedypod.com/online-video-discoveries-of-excellence</link>
		<comments>http://www.jedypod.com/online-video-discoveries-of-excellence#comments</comments>
		<pubDate>Tue, 27 Mar 2007 01:08:44 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Discoveries]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Media Artists]]></category>
		<category><![CDATA[Multimedia Discoveries]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=67</guid>
		<description><![CDATA[In the following space, I would enjoy presenting to you a collection of excellent short videos and animations that I have come across on the Internet. This collection is arbitrary and non-encompassing; as such, expect more posts of this sort to follow. Doll Face A slightly interesting and notable example of a simple conceptual 3D [...]]]></description>
			<content:encoded><![CDATA[<p>In the following space, I would enjoy presenting to you a collection of excellent short videos and animations that I have come across on the Internet. This collection is arbitrary and non-encompassing; as such, expect more posts of this sort to follow.</p>
<p><strong>Doll Face</strong><br />
A slightly interesting and notable example of a simple conceptual 3D animation by <a href="http://www.betweenframes.com/bio.htm">Andy Huang</a>. ( There is also an <a href="http://www.sdaff.org/festival/2006/articles.php?feature_id=37">interesting interview</a> with him about the creation of <em>Doll Face</em> ). Evidence of the importance of conceptual intention in the creation of meaning. Animation is heralded for its ability to convey in a compressed time-space a matching complexity of meaning to long-form narrative works, is it not? <a href="http://www.rootfilm.com/media/Doll_Face.mov">Download the Original</a>, or watch the Youtube embed below.<br />
<object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/M8n9ZhtWfWU&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/M8n9ZhtWfWU&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object></p>
<p><strong>Dog </strong><br />
Shown this 3D stop-motion animation short by <a href="http://evermarketing.co.uk/suzie.html">Suzie Templeton</a> a long time ago by my associate <a href="http://www2.evergreen.edu/blogs/students/hutbra23/">Brad Hutchinson</a>, and I was blown away by the beauty and intensity of this animation, and would enjoy sharing that with you now. There are a couple <a href="http://www.youtube.com/results?search_query=suzie%20templeton">other films by Templeton</a> watchable on Youtube, including her new 30 minute epic <a href="http://www.breakthrufilms.co.uk/peterandthewolffilm/distribution.html"><em>Peter and the Wolf</em></a>.<br />
<object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/gp4zTWfiv6Q&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/gp4zTWfiv6Q&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object></p>
<p><strong>90 Degrees</strong><br />
Shown this animation by my friend Fred Blasdel, I was amazed and inspired by how polished and flawless the work of students could be. Created by students at the excellent <a href="http://www.gobelins.fr/galerie/animation/">Gobelins school of animation</a> in France, this 3D generated short possesses a very interesting element of the synchresis of the sound-design reinforcing the visual aspect and enhancing the conveyance of the narrative / meaning. This walks the line between music video and experimental short film; a delicious line of intrigue. A higher definition quicktime version of this can be watched <a href="http://ny.beam.tv/beamreels/reel_player.php?reel=PdnyzcDdVK&amp;reel_file=wKWdtCShjv&amp;fs=1">here</a>.<br />
<object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/5mv2SiOEyTg&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/5mv2SiOEyTg&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object></p>
]]></content:encoded>
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<enclosure url="http://www.rootfilm.com/media/Doll_Face.mov" length="25976769" type="video/quicktime" />
		</item>
		<item>
		<title>Cyclic Punctilious Recompense</title>
		<link>http://www.jedypod.com/cyclic-punctilious-recompense</link>
		<comments>http://www.jedypod.com/cyclic-punctilious-recompense#comments</comments>
		<pubDate>Sat, 22 Jul 2006 09:58:44 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Media Projects]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Oobleck]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[Projects and Thoughts]]></category>
		<category><![CDATA[Safe Harbor]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=51</guid>
		<description><![CDATA[Cyclic Punctilious Recompense is a video project completed in response to the (first) July assignment of the Safe Harbor video production group. All videos produced by members each month are broadcast on the Thurston County Community Television public access cable network two times per week, at 11:59pm on Monday, and 11:59pm on Thursday. The assignmental [...]]]></description>
			<content:encoded><![CDATA[<p><span>Cyclic Punctilious Recompense is a video project completed in response to the (first) July assignment of the <a href="http://groups.google.com/group/VideoOfTheMonth">Safe Harbor</a> video production group. All videos produced by members each month are <span id="alldescr" class="invisible"><span id="wholedescr" class="visible">broadcast on the Thurston County Community Television public access cable network two times per week, at 11:59pm on Monday, and 11:59pm on Thursday. The assignmental constraints on the style of the video were as follows: predominance of the color red; preponderance of repetition of objects and imagery; frenetic cutting style; no cut lengths greater than 4 seconds.</span></span></span></p>
<p>The constraint of &#8220;no cuts longer than 4 seconds&#8221; led me to explore a style of jump-cutting 1 subject with so little change in the jump as to produce the illusion of movement between frames. This in itself is a type of animation, if less manual of a process than creating each frame independently, as is traditional to animation techniques.</p>
<p><span>The red substance oozing from the mouth of the subject is <a href="http://en.wikipedia.org/wiki/Oobleck">Oobleck</a>, a non-Newtonian solid.</span></p>
<p>[flv:/media/video/cycpuncrec.mp4 /media/video/poster/cycpuncrec.jpg 700 466]</p>
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		<item>
		<title>Sneak Preview</title>
		<link>http://www.jedypod.com/sneak-preview</link>
		<comments>http://www.jedypod.com/sneak-preview#comments</comments>
		<pubDate>Fri, 14 Apr 2006 09:19:05 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Chroma Key]]></category>
		<category><![CDATA[Mediaworks]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[Transference Simulation]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=26</guid>
		<description><![CDATA[Here is a short entry for a change. I just did another test key of Lumbar Laura dancing. I was worried about how well her hair would key, because even though I wetted it down with water to reduce the amount of stray hairs flying about, it was still not a solid object. Fortunately, it [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a short entry for a change. I just did another test key of Lumbar Laura dancing. I was worried about how well her hair would key, because even though I wetted it down with water to reduce the amount of stray hairs flying about, it was still not a solid object. Fortunately, it worked very well. Keylight is amazing! I tried the trick with the blurring chroma information with an adjustment layer, and it does help a little bit, but there is actually a parameter of Keylight which accomplishes the same thing.</p>
<p>Also present in the following video is a very rough composite of some of that gross mud with worms crawling around in it warped with a cheesy liquify effect (I would do this better if this were a serious composite), and some TV static generated with the Bad TV plugin from the excellent Tinderbox plugin collection. This just a very short clip, so don&#8217;t spend too much time waching it&#8230;<br />
<span id="more-36"></span><br />
[flv:http://ia310131.us.archive.org/1/items/LumbarLauracompositetest/lumbarlauragetsdowncomposit.mov 640 480]</p>
<p>I was thinking about the more not so perfect footage, and in the context of my approach and the style of this crazy music video, nothing is beyond usefulness. Thus, I will use and manipulate pretty much any footage I capture, even if it doesn&#8217;t look perfect, as long as I can exploit its imperfections towards a useful and legitamate goal.</p>
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<enclosure url="http://ia310131.us.archive.org/1/items/LumbarLauracompositetest/lumbarlauragetsdowncomposit.mov" length="834165" type="video/quicktime" />
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		<item>
		<title>Keying Experimentation</title>
		<link>http://www.jedypod.com/keying-experimentation</link>
		<comments>http://www.jedypod.com/keying-experimentation#comments</comments>
		<pubDate>Fri, 14 Apr 2006 05:29:26 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Chroma Key]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Mediaworks]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[Transference Simulation]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=25</guid>
		<description><![CDATA[Tonight I performed an experiment with chroma keying the circuit board footage as a test to see how much of an arduous process I am in for over the rest of my post production. This is a still from my footage: As you can see, the chroma screens are underexposed, as are the subjects, and [...]]]></description>
			<content:encoded><![CDATA[<p>Tonight I performed an experiment with chroma keying the circuit board footage as a test to see how much of an arduous process I am in for over the rest of my post production. This is a still from my footage:<br />
<img src="/media/photo/keying-exp/still.jpg" width="700" /></p>
<p>As you can see, the chroma screens are underexposed, as are the subjects, and as a result the image is somewhat noisy, which doesn&#8217;t help matters with the already artifacted DV source. Also, there are lighting inconsistencies in the chroma screen. <i>Also</i>, like an idiot, I decided it would be a good idea to backlight the subjects with a blue-gel; I thought this would make my planned key more believable. I thought that because the blue light was from a source other than spill from the bluescreen, it would be okay. It&#8217;s not okay. Blue is blue! That must be kept in mind in the future.<br />
<span id="more-35"></span><br />
Anyway, using the magic of the <a href="http://www.thefoundry.co.uk/pkg_overview.aspx?ui=36DA4811-4039-477C-AFBF-32EC2C19A715">Keylight</a> plugin for After Effects (read this awesome <a href="http://forums.creativecow.net/cgi-bin/new_page_wrapper.cgi?forumid=1&amp;page=http://www.creativecow.net/articles/onneweer_barend/keylight/index.html">tutorial</a>, anyone who might be interested in seeing how it can function), and some creative masking, I was able to pull a decent key.</p>
<p>Pixels should not be this large or this blocky!<br />
<img src="/media/photo/keying-exp/pixelarms.jpg" /></p>
<p>This is slightly better&#8230; I achieved this by tweaking the settings of keylight and adding a subtle matte-choker.<br />
<img src="/media/photo/keying-exp/pixelarmsimproved.jpg" /></p>
<p>This is the key without the mask on the circuit board. As you can see, the blue spilled onto the board from my backlight (arr!) is causing the keying plugin to make the board transparent, something that we don&#8217;t want to happen.<br />
<img src="/media/photo/keying-exp/circuitboardmask.jpg" /></p>
<p>Since the board is stationary within the shot for a large period of time, I duplicated the layer and applied a mask to the board, effectively making the key only affect areas outside of the circuit board area. The results look alright, but I will be tweaking it more, possibly using the technique of blurring an adjustment layer and applying a transfer mode of &#8220;color&#8221;, in order to blur the chroma slightly without blurring the luminance, and thus counteract the DV artifacts somewhat, as outlined in the <a href="http://forums.creativecow.net/cgi-bin/new_page_wrapper.cgi?forumid=1&amp;page=http://www.creativecow.net/articles/onneweer_barend/keylight/index.html">keylight tutorial</a>.<br />
<img src="/media/photo/keying-exp/circuitboardmask-noboardlayer.jpg" /></p>
<p>Today I enthusiastically enjoyed the DVX100A proficiency with Ben, Alex, Dre, and the almighty Dave Cramton. Tomorrow, I will pick up my work order for it, and break open that pack of 5 new <a href="http://www.tapeandmedia.com/mini_dv_panasonic_master.asp">Panasonic Master Quality DV tapes</a>, leaving the solitary Sony DVCAM tape that I bought solitary&#8230; and unused. (take that, DVCAM!). I will be doing tests on Friday to see if the 24p advanced mode can deliver the realistic progressive psuedo-filmlike motion and blur that I&#8217;m looking for, as well as doing a test pulldown, edit, reverse pulldown, and author to progressive-scan DVD. I will of course post the results here.</p>
<p>In other news, I have been drooling all over my monitor, reading about the <a href="http://www.dvxuser.com/articles/HVX200/">Panasonic AG-HVX200</a>, the HD successer to the DVX100, which records in 4:2:2 DVCPRO on <a href="http://www.dvxuser.com/articles/P2/">P2 cards</a> at a data rate of 100MB/s, and is capable of recording real variable framerates, much like the <a href="http://catalog2.panasonic.com/webapp/wcs/stores/servlet/ModelDetail?displayTab=O&amp;storeId=11201&amp;catalogId=13051&amp;itemId=94208&amp;catGroupId=14569&amp;modelNo=AJ-HDC27H&amp;surfModel=AJ-HDC27H">Varicam</a>, except about $60,000 cheaper at $6,000. I&#8217;m excited by the fact that, in 6 or 7 years, this technology will be somewhat outdated, and I will probably be able to buy one for under 2 thousand dollars.</p>
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		<title>More Animation, and Plans of Domination</title>
		<link>http://www.jedypod.com/more-animation-and-plans-of-domination</link>
		<comments>http://www.jedypod.com/more-animation-and-plans-of-domination#comments</comments>
		<pubDate>Wed, 12 Apr 2006 01:34:50 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Meat]]></category>
		<category><![CDATA[Mediaworks]]></category>
		<category><![CDATA[Mud]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[Transference Simulation]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=24</guid>
		<description><![CDATA[Last night (Mon. 04-10), I did another healthy 8 hours of animation, and captured some interesting things, which you can see below. If, after seeing all of the animation I have completed, you are wondering what the hell I&#8217;m doing, and how I&#8217;m going to combine it into a form that means something, I&#8217;m worried [...]]]></description>
			<content:encoded><![CDATA[<p>Last night (Mon. 04-10), I did another healthy 8 hours of animation, and captured some interesting things, which you can see below. If, after seeing all of the animation I have completed, you are wondering what the hell I&#8217;m doing, and how I&#8217;m going to combine it into a form that means something, I&#8217;m worried too.</p>
<p><a href="http://www.archive.org/download/JedSmithbionetworkd/circuit_board.mov"><b>Bio-Circuit Social Network</b></a></p>
<p><span id="more-34"></span><br />
This took a rediculous amount of time to set up lighting for. Two mini-moles for the rear bluescreen, a light pointing straight down for the floor bluescreen, two lights on stands for fill/key, and a snooted tiny mole for a blue-tinted backlight.<br />
<img alt="lights-circuit.jpg" src="http://www2.evergreen.edu/blogs/students/smijed07/images/lights-circuit.jpg" width="512" height="384" /></p>
<p>The backlight is to make my planned chroma key more convincing. There will be the solder-side of the circuit board layered in the background, to create a box-like environment. Behind the two puppets and their interconnecting wire, there will be what looks like static of a television screen nested in a square between solder pins green etched circuit board channels. Hopefully this will be hinting at the subservient and entrapped positions of those who watch popular media without question, as well as the inescapable interconnection that comes with technology.</p>
<p>[flv:http://www.archive.org/download/JedSmithmeatbackmeatbackmov_1/meat_back.mov 640 480]</p>
<p>This clip relates to the death and decay aspect of the evolution of corporeality component of my video. The mud was really gross.</p>
<p>On the agenda for the next few days, in opposition to my <a href="http://www2.evergreen.edu/blogs/students/smijed07/doc/2006-03-14_Jed-Smith-schedule.pdf">schedule</a>, is further experimentation with Kontakt 2, Absynth, Reaktor, Live, and Max/MSP/Jitter (which I now have a working demo of), and the rough comletion of my soundtrack. I am playing with the idea of sampling portions of pop-songs and making them sound all dark and disturbing, like <a href="http://www2.evergreen.edu/blogs/students/triste09/">Alex</a> did in his <a href="http://www2.evergreen.edu/blogs/students/triste09/2006/04/soundtrack_rough_draft.html">soundtrack</a>, and so kindly explained on his blog. Anyway, I need to stop playing with ideas and learning software, and actually start creating the thing. I suppose those first two are necessary though, at least for my ignorant self.</p>
<p>On Thursday, there is the proficiency for the DVX100A, and on Friday, I hopefully will be able to pick it up and use it this weekend to capture at least half of the live-footage component of my psuedo-film. Thus: no more animation, at least for a little while. I&#8217;m looking forward to using the automated method of capturing frames.</p>
<p> I would very much appreciated any scathing comments on the stupidity, fallaciousness, or downright foul-heartedness of the footage I have posted so far. (With the realization that these are unedited). Thanks.</p>
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<enclosure url="http://www.archive.org/download/JedSmithbionetworkd/circuit_board.mov" length="4044037" type="video/quicktime" />
<enclosure url="http://www.archive.org/download/JedSmithmeatbackmeatbackmov_1/meat_back.mov" length="4057536" type="video/quicktime" />
		</item>
		<item>
		<title>Animation: Subject-Object Prosthesis</title>
		<link>http://www.jedypod.com/animation-subject-object-prosthesis</link>
		<comments>http://www.jedypod.com/animation-subject-object-prosthesis#comments</comments>
		<pubDate>Fri, 07 Apr 2006 05:56:19 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Barbie]]></category>
		<category><![CDATA[Chroma Key]]></category>
		<category><![CDATA[Mediaworks]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[Transference Simulation]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=22</guid>
		<description><![CDATA[During Tue 04-04 and Wed. 04-05, I performed animation. On my media request form, I only put down 8 hours per week, not quite realizing just how little time this was. Running full-force into the brunt of time-shortage, I adopted the following strategy: work at night. I reserved two 4 hour blocks of time from [...]]]></description>
			<content:encoded><![CDATA[<p>During Tue 04-04 and Wed. 04-05, I performed animation. On my media request form, I only put down 8 hours per week, not quite realizing just how little time this was. Running full-force into the brunt of time-shortage, I adopted the following strategy: work at night. I reserved two 4 hour blocks of time from 10p-2a on each day, and then worked for 7-9 hours. The later morning hours are not often spent conscious these days. Just yesterday, I got the very kind Stephanie Zorn to increase my time to 16 hours for the first two weeks, which will result in slightly less horrendous pressure.</p>
<p>The process of animation is going well, and with experience, I get better at making good lighting, and better at making good motion (at least it seems like I&#8217;m getting better). In approximately 24 hours of solid animating, I have shot ~1725 frames, not including the tests done in my home lab (which I may still use for some things), which comes out to about 2 minutes and 24 seconds. There is a long way to go, but at least progress is being made.</p>
<p>Following are some production stills, for your consideration. The purpose of these photos is for you all to get a visual sense for what is going on, as well as some of the problems I have faced, and solutions I have eximated. Therefore, apologies for the briefness of the text.<br />
<span id="more-32"></span><br />
&#8220;Lumbar Laura&#8221; construction:<br />
This is the nickname I have given the newest armature-puppet I have been constructing. She is quite advanced compared to the previous model. Thanks to the wonderful technology of the <em>drill</em>, she has limbs which bend in all directions, connected and reinforced with twisted wire. The drill was for making holes in the limbs to shove wire into and then glue. This is the best way I have found to make a strong and sturdy bond between two limb-components.<br />
<img src="http://img.photobucket.com/albums/v675/badur/LumbarLaura-newKnee.jpg" alt="" /></p>
<p>Her previously useless floppy unsupportive feet are now gone, replaced with a newer better metal model! This allows for much better support while standing, and a good flat wide structure to hot-glue to things.<br />
<img src="http://img.photobucket.com/albums/v675/badur/LumbarLaura-dismemberment.jpg" alt="" /><br />
<img src="http://img.photobucket.com/albums/v675/badur/LumbarLaura-NewFoot.jpg" alt="" /><br />
<img src="http://img.photobucket.com/albums/v675/badur/LumbarLaura-limbs.jpg" alt="" /></p>
<p>Surgury was performed on her spinal column, to allow friction against free movement, in order that she might pose in any position!<br />
<img src="http://img.photobucket.com/albums/v675/badur/LumbarLaura-surgery.jpg" alt="" /></p>
<p>This was made possible through the magic of corn syrup! (unfortunatly, the only corn syrup I had was in the form of stage blood&#8230;)<br />
<img src="http://img.photobucket.com/albums/v675/badur/LumbarLaura-bloodReinforcement.jpg" alt="" /><br />
<img src="http://img.photobucket.com/albums/v675/badur/LumbarLaura-driedBackBlood.jpg" alt="" /></p>
<p>The older model&#8217;s hip-joints were also reinforced This unfortunately meant that she had to suffer through an assuredly uncomfortable experience with hot melted pine resin being melted onto the connexions between her joints.<br />
<img src="http://img.photobucket.com/albums/v675/badur/matricide-pitch.jpg" alt="" /></p>
<p>The pine resin tends to dry and form a locked connection between the joints. Corn syrup remains at least somewhat viscous over a period of time. When combined, these two sticky things look pretty good!<br />
<img src="http://img.photobucket.com/albums/v675/badur/matricide-resinBlood.jpg" alt="" /></p>
<p>This inhibition of the leg-hip joints allowed the puppet to walk in 12 poses per second!<br />
<img src="http://img.photobucket.com/albums/v675/badur/matricide-stands2.jpg" alt="" /></p>
<p>The ability to walk was made possible through industrious use of the magical substance Hot Glue!<br />
<img src="http://img.photobucket.com/albums/v675/badur/GlueGun.jpg" alt="" /></p>
<p>This shot was very difficult. I had never animated a puppet walking before. The ground was covered in leaves, which had a malicious tendency to move a great deal whenever I approached with the glue-gun or screwdriver..<br />
<img src="http://img.photobucket.com/albums/v675/badur/forestWalk-Set.jpg" alt="" /></p>
<p>For the first few steps, I put a litlte bit too much hot-glue on her feet, and had difficulty moving them for each step.<br />
<img src="http://img.photobucket.com/albums/v675/badur/matricide-HotFeet.jpg" alt="" /><br />
<img src="http://img.photobucket.com/albums/v675/badur/matricide-HotFeet-seperated.jpg" alt="" /></p>
<p>Pleasantly, carressing of a fern was had.<br />
<img src="http://img.photobucket.com/albums/v675/badur/FernLove.jpg" alt="" /></p>
<p>Here, you can see the green-screen in action. This required careful lighting, but will hopefully result in flexibility on, with the composited addition of&#8230; sky, and the various exciting expressive possibilities innate in that idea.<br />
<img src="http://img.photobucket.com/albums/v675/badur/set-barbieKenr.jpg" alt="" /><br />
<img src="http://img.photobucket.com/albums/v675/badur/EyeStabAttack.jpg" alt="" /><br />
<img src="http://img.photobucket.com/albums/v675/badur/eyeStabattack2.jpg" alt="" /></p>
<p>Ken&#8217;s feet were also reinforced with injections of wire into joints.<br />
<img src="http://img.photobucket.com/albums/v675/badur/ken-reinforcedFeet.jpg" alt="" /><br />
Ken is now a manly Man. Just look at his junk&#8230; wow.<br />
<img src="http://img.photobucket.com/albums/v675/badur/Ken-ManlyMan.jpg" alt="" /></p>
<p>Tomorrow is the user group meeting for various glorious equipment, and I am ripe with fear that I will not be able to express myself well (having done a great deal more animating than talking in the last few days), and will be despised and denied access to said glorious equipment.</p>
<p>After that ordeal is over, I will proceed to schedule more time in the 3d animation lab for this weekend, and work on my soundtrack, which is in need of attention&#8230; focused and dedicated attention. That is all for now.</p>
<p>::placeholder for all animation footage shot so far, edited in a narrative linear fashion::</p>
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		<item>
		<title>Power Transformer Destruction</title>
		<link>http://www.jedypod.com/power-transformer-destruction</link>
		<comments>http://www.jedypod.com/power-transformer-destruction#comments</comments>
		<pubDate>Tue, 04 Apr 2006 04:09:26 +0000</pubDate>
		<dc:creator>jedypod</dc:creator>
				<category><![CDATA[Evergreen]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Armature]]></category>
		<category><![CDATA[Mediaworks]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Production Entries]]></category>
		<category><![CDATA[Transference Simulation]]></category>
		<category><![CDATA[Wire]]></category>

		<guid isPermaLink="false">http://grace.evergreen.edu/~smijed07/blog/?p=21</guid>
		<description><![CDATA[Awhile back, I raided the Metal Dumpster in front of A-dorm for interesting metal and electronic parts. I found a microwave inside of which something charred had exploded, so I smashed it apart and took some various wire and circuit boards. I noticed that the power transformer had a wire coil in it that was [...]]]></description>
			<content:encoded><![CDATA[<p>Awhile back, I raided the Metal Dumpster in front of A-dorm for interesting metal and electronic parts. I found a microwave inside of which something charred had exploded, so I smashed it apart and took some various wire and circuit boards. I noticed that the power transformer had a wire coil in it that was easily bendable and robust against breaking when bent multiple times in the same place. This attribute made it perfect for armature wire. Unfortunately, the wire was sealed inside of a giant metal casing.<br />
<img src="http://www2.evergreen.edu/blogs/students/smijed07/images/beautiful-armature-wire.jpg" alt="armature wire sealed" /></p>
<p>As you can see, this presented somewhat of a dilemma, which I did not solve until today, with the help of my roommate&#8217;s hatchet. After a good 20 minutes of pounding on the floor of N-308, which probably did not make our vertically inferior neighbors like us any more, I was able to destroy it enough to get the wire out.<br />
<img src="http://www2.evergreen.edu/blogs/students/smijed07/images/destruction.jpg" alt="destruction" /></p>
<p><img src="http://www2.evergreen.edu/blogs/students/smijed07/images/success.jpg" alt="broken" /></p>
<p>This resulted in a large coil of what I think is aluminum wire (with a copper coating), with some remnants of epoxy.<br />
<img src="http://www2.evergreen.edu/blogs/students/smijed07/images/main-wire-coil.jpg" alt="a beautiful coil" /><br />
As well as a coil of very much smaller guage wire, which could easily be made to writhe and envelope puppets.<br />
<img src="http://www2.evergreen.edu/blogs/students/smijed07/images/smaller%20wire%20coil.jpg" alt="smaller coil" /></p>
<p>Ah, glorious technology&#8230;.</p>
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